Threats, Creatures, and NPCs, by Challenge Rating and short description
A variety of different creatures and NPCs for use in your game. Note that a lot are neutral or even good, and might be allies or just creatures to meet along the journey.
Many of these were originally written for 3e or 3.5 and are marked with a *, so I will endeavour to update all of these to 5th edition statistics as I update the blog. If there's anything you're particularly chasing, do let me know by email or comment, and I'll try to prioritise it.
Aberrations
Aberrant Patron (CR 7) - A warlock who has given over temporary control to their Great Old One master
Corrupted (CR 1) - Humanoids mutated by wild magic (original version)
Ficklewolf (CR 16) - A constantly changing, stomach-turning thing of teeth, fangs, and horror (original version)
Gibbering Walker (CR 9) - A monster covered in arms and mouths, constantly gibbering confusing words
Howling Mouther (CR 3) - A mound of flesh, crying constantly with the terrible pain of its very existence
Ineffable (CR 12) - Chaotic spirits seething with purposeless growth and wild magic (original version)
Interloper (CR 1) - Horrid creatures that charm their 'owners' and just want to be fed and cuddled (original version)
Loathing (CR 9) - Made by the melding of many living beings into one swarm of flesh (original version)
Mnemosyne Snail (CR 5) - Alien snails who erase the memories of those who they touch, deleting records of their own existence (original version)
Postulant (CR 8) - A creature of folklore that tests the weak of spirit, but respects polite offers of food (original version)
Profaner (CR 9) - Former priests cursed into a monstrous form for forsaking their oaths (original version)
Reticentipede (CR 7) - Disgusting insect-like sorcerer beings which suck energy from their prey (original version)
Spellbinder (CR 5) - Seekers of arcane wonders, with incredible spellcasting ability
Time-severed (CR 6) - Beings shifted outside of the flow of time, only able to restore themselves by draining time from others (original version)
Trikarii (CR 7) - Beings from a crystal palace beyond the Far Realms, able to slow and speed time almost at will (original version)
Vertex Wyrm (CR 14) - Cruel beings possessed of fiendish intelligence and alien minds
Witnesser (CR 5) - Mysterious watchers from the Far Realm who can't be noticed or attacked (original version)
Beasts
Rat Monstrosity (CR 1/2) - Rats grown to enormous size by vile magic or chemical exposure
Simulacrum Hornets (CR 3) - Hornets that build hives to craft simulacrum of their long-dead master (original version)
Spirit Tamarin (CR 0) - Playful and trusting animals who can see spirits
Celestials
Glory Archon (CR 12) - Angels who have the free will and initiative to begin crusades and inspire great works of faith (original version)
Intervention Archon (CR 17) - The vengeful voice of a deity, formed of golden light and blades
Constructs
Ancient Guardian (CR 8) - Bound to protect an ancient (likely extinct) culture
Arcane Guardian (CR 8) - Constructs who guard a place against all who approach, unless they know the safe words (original version)
Curator (CR 6) - Mobile guardians and protectors of a specific object (original version)
Forgedhound (CR 1) - Unique, individually-machined warforged 'pets' (original version)
Fractyl (CR 8) - Creatures of pure order, which degrade on contact with the Material plane (original version)
Guardian Paragon (CR 21) - The forged national spirit of an entire land, woken to defend it (original version)
Harrower Eidolon (CR 14) - Implacable extermination constructs sent by the gods (original version)
Monstrance (CR 9) - Built to contain and protect a holy relic (original version)
Predator Golem (CR 11) - Gigantic steel trackers and hunters, formed like lions
Relic Protector (CR 3) - Intelligent constructs forged in an age long past, protector of children and small folk (updated from original version)
Scrollemental (CR 8) - Constructs which are formed from magical books and scrolls, with powerful spells at their control (original version)
Sepulchreation (CR 10) - A golem made to protect the resting place of the honoured dead, inside it (original version)
Terror Construct (CR 14) - Built of mighty iron cages that hold live victims until they transform into zombies (original version)
Dragons
Desert Dragon (CR 12) - Animalistic predators with a desiccating breath weapon
Elementals
Brimstone Elemental (CR 6) - Hateful smoldering air of the infernal planes
Gloomdark (CR 7) - A vast evil cloud that stirs madness and feeds on the energies of death
Phosfreak (CR 1) - Shadowfell entities attracted to sources of light, glowing with baleful energy
Fey
Cold Walker (CR 5) - Evil hunters of mankind who come on the icy winds from the North
Magicarpal (CR 1) - Bizarre beings who seek out magical powers
Mere Hag (CR 2) - Hags who dwell in bodies of still water, their lower half made up of threshing eels (previous version)
Nadaig Magamen (CR 8) - Mystics grown so in tune with the land that they become its monstrous protectors
Shadow Hound (CR 2) - Shadow-walking hounds of inky blackness (previous version)
Fiends
Advocate devil (CR 1/2) - Minuscule devils happy to ride a shoulder and whisper words of encouragement
Ardentivore (CR 3) - Loathsome devils that play at acts of faith to lure victims close
Aspirant (CR 4) - Fiendish hunters who breathe a slowing gas (previous version)
Barghest (CR 5) - Shapeshifting hounds of Gehenna
Furnace devil (CR 5) - Guardian devils in armour forged from furnace plates (previous version)
Gorge Devil (CR 7) - Grossly swollen devils who can swallow their foes whole (previous version)
Hellion (CR 1) - Fast and plentiful demonic pack hunters (previous version)
Hellion Tervagant (CR 2) - A fiendish warlock, able to hurl blasts of energy and empower their allies
Hellion Throng (CR 8) - An unstoppable mob of demonic hunters
Possessed Servant (CR 4) - A human who has given over their form entirely to a possessing fiend
Ravenous Hellion (CR 17) - Colossal wormlike fiends from the depths of the Abyss that destroy all they behold (previous version)
Rot Archon (CR 17) - Former angels that have been trapped and corrupted (previous version)
Shadowfell Spirit (CR 3) - Spirits of pure darkness from the Shadowfell, able to travel between shadows
Skandhamaran demon (Red Fury) (CR 13) - Engines of rage and destruction, which swing great chains of cold-forged black iron (previous version)
Giants
Half-Giant Juggernaut (CR 6)* - Dosed up on pain-killing drugs and unleashed as rampaging soldiers
Humanoids
Beastfolk (CR 1/2) - Hateful mutants from the Chaos Wastes
Chem-Berserker (CR 3) - Driven to horrifying speed and violence by a cocktail of drugs
Excoriant (CR 2) - Humanoids that have been tortured into skinless, raging monsters (previous version)
Grimbrute (CR 4) - Eyeless monsters of the underdark, impervious to pain and driven to rage by the smell of blood
Half-Giant Juggernaut (CR 6)* - Dosed up on pain-killing drugs and unleashed as rampaging soldiers
Orc Katafrakt (CR 3 or 4) - Orcish cavalry mounted on terrible beasts
Stygian Artillerist (CR 5) - Hellish beings in ultra-heavy armour and toting terrible cannons
Stygian Cardinal (CR 11) - Masters of the terrible Dark Speech, and immoral leaders of their Legions
Stygian Irreverend (CR 5) - Profane ur-priests spawned by the Hells to destroy worship of the gods themselves
Stygian Legionary (CR 2) - Mortals reborn into fiendish form, the footsoldiers of Hell
Monstrosities
Akkursid (CR 4) - Cursed creatures that drink in magical energy to relieve their psychic pain (previous version)
Amgine (CR 8) - Cryptic puzzle-setters and conundrum-posers
Anguilloform (CR 7) - Spellcasting creatures with dozens of eel heads
Armungus Impostor (CR 6)* - Very sus. A shape-changing monster who sabotages group efforts
Brown Worm (CR 15) - Shai-Hulud! Vicious predators of the desert that swallow up up trespassers (previous version)
Cataclysm Beast (CR 21)* - KAIJU! A flesh-shaped being built to level cities
Cogitator (CR 15) - Forbidden monsters made with necromantic technology in the Age of Giants (previous version)
Deathcyst (CR 6)* - Parasites that transform dead bodies into zombified remains
Encroacher (CR 9)* - Large beings that hide themselves as ruined buildings
Fauxlio (CR 1)* - A subspecies of Mimic which disguises itself as a book
*Kephaloth (CR 8)* - Squidlike humanoids which exist in the dreadful abysses beneath the oceans
Leadlight Moth Swarm (CR 4) - Actually butterflies formed of crystal, and able to cast prismatic spells with their presence (previous version)
Moltenwurm (CR 11)* - A tunnelling creature which makes its home in molten rock
Moss Dragon (CR 1) - Gentle beings with druidic powers (previous version)
Nihilak (CR 4)* - Born of a dark god's blood, and immune to the touch of magic or magical weapons
*Pursuant (CR 8)* - An eyeless hunter which guards sacred groves of the forest
Spiderdrake (CR 8)* - A true monster of the underdark, somewhere between a wolf spider and a wyvern
*Superior Mimic (CR 6)* - Mimics able to pretend they are humanoids
Swordmites (CR -) - Mimic-like beings that form weapon shapes (previous version)
*Tigerpede (CR 9)* - Yeah, it's a centipede made out of full-size tigers, exactly as terrifying as that sounds
*Venator (CR 8)* - Sorcerously constructed terror troops with incredible speed and violence
Venomglass Spider (CR 5)* - Fragile spiders that leak horrid venom
Vermage (CR 4)* - A gentle-natured alien race from beyond the Ethereal plane
Werehouse (CR 10)* - A building that becomes a bloodthirsty walking abomination at the full moon
*Yuan-Ti Cardinal (CR 15)* - The highest form of Yuan-Ti, able to charm any being that sees them
NPCs (specific named NPCs have been moved to a separate sub-page)
Abjurant Champion (CR 4)* - Wizard-warriors cloaked in magical protection
Alleyrats, Cutthroats, and Knife Fighters (CR 1/8, 2, and 3)* - Dwellers of the mean streets
Apostate Mage (CR 3)* - Desperate sorcerers on the run
Arcane Guardian (CR 7)* - Rangers who can blend martial and magical skill
Back-Alley Cutthroat (CR 2)* - A semi-professional murderer
Crafters, Artisans, and Exemplars (CR 1/8, 2, and 3)* - Experts who build things as a trade
Dragonrider Emissary (CR 11) - Bonded in soul to a specific dragon, these enlightened mystics keep the peace
Embermage (CR 7)* - Sorcerers given over to pure destruction
Elven Wardancer (CR 5) - Lightning- fast magical warriors
Favoured Soul (CR 15)* - A cult master attempting to ascend to the Heavens
Haruspex (CR 6) - A filthy, violent mystic who can read the ways of blood
King's Champion (CR 10) - An unstoppable warrior in the finest of gear
Minstrels, Performers, and Maestras (CR 1/8, 2, and 3)* - Musicians and performers of varying skill
Pages, Squires, and Knights of the realm (CR 1/8, 2, and 3)* - Elite, professional soldiers
Porters, Guides, and Pathfinders (CR 1/8, 2, and 3)* - Willing to carry your burdens and scout the way
Rainbow Servant (CR 5)* - A guardian of prophecy and sacred sites
Reaver (CR 6)* - Warriors who glory in inflicting pain and destruction around them
Rogue Pyromancer (CR 5) - Sorcerers imbued with dangerous fire-power
Scribes, Experts, and Sages (CR 1/8, 2, and 3)* - Researchers and historians, unsuited to the rigors of war
Sentries, Bodyguards, and Lifewards (CR 1/8, 2, and 3)* - Those willing to put their bodies in the way of danger
Templar (CR 5)* - Guardians empowered to shut down mages
The Black Guard of Heilbron (organization)* - Evil followers of a fallen human-supremacist
Valets, Equerries, and Stewards (CR 1/8, 2, and 3)* - Skilled advisors, and the true powers behind the throne
Oozes
Wandering Munster (CR 1)* - A strong-smelling and soft dairy-based ooze
Plants
Copse Blight (CR 4) - Wicked trees, woken to cleanse the forest
*Groveheart (CR 23)* - Gigantic beings formed from the heart of an ancient forest
Leshy Blight (CR 13)* - The vengeance of nature, awoken
Undead
Blood Eagle (CR 6)* - A raging being born of deliberate torture and desecration
Bloodybones (CR 6)* - A hateful being able to instil terror through its red glare, and to leech blood from wounds nearby
Deathborn (CR 21)* - The doom of kingdoms, able to spawn corpse-pale Ghasts
*Fe'assari (CR 5)* - Deathless constructs inhabited by willing volunteers to protect their people
*Finality (CR 3)* - A strong-willed soul interrupted before it could finish
*Firemarked (CR 1)* - Filled with blazing hatred and incredible speed
*Gatekeeper (CR 1)* - Pathetic and paranoid beings that try to keep those they deem 'undesirable' out
*Hallow Grim (CR 1)* - A faithful spectral watchdog that helps souls to move on
Hellsoldier (CR 3)* - Doomed souls hammered into iron armour and forced to fight for the forces of evil
*Inciter (CR 20)* - Caller of undead spirits in the hundred or thousands, burned away by the dawn after Hallows' Eve
*Irreverend (CR 7)* - Able to speak only the most vile desecration, these "anti-saints" destroy their enemies with whispered pronunciations
Legion (CR 12)* - Undead monsters forged of a dozen dead warriors and vile necromancy
Lyrium Wight (CR 5)* - Templars driven into undeath by their magical addiction
Malign Corpse (CR 2) - Vile fiends possessing a corpse, feeding on pain and suffering
Night Terror (CR 9)* - An invisible spirit that fills victims with dread before appearing to devour them
Numismagheist (CR 1/2) - A spirit driven by hatred of those who possess wealth, disguised within a coin
Obliterar (CR 2)* - Memory-devouring fragments of envious souls
Ragewraith (CR 5)* - A possessing spirit that forces others into acts of horrific violence
*Remembrance (CR 4)* - A faithful member of the church that passes into undeath during devoted prayer, protectors of the flock
*Skeletal Subjugator (CR 4)* - Six-armed skeleton warriors created by a cabal of necromancers
*Slaughterborn (CR 16)* - Born of mass death, these towering spirits deteriorate rapidly
The Soldiers of Misfortune (organization)* - A mercenary company cursed to become Wights
Vampire Courtier (CR 10)* - Vampires that have outgrown their years as a spawn, now with control and refined lethal skill
Vanished (template)* - Ineffectual undead who relive an event over and over, unaware of their state (updated from original version)
Wandergheist (CR 1)* - Bright nonhostile spirits that wander an area, protecting their loved ones or community
Wight Lord (CR 9)* - Spirits whose drive for evil is unvanquishable, even in death
Zoetic Vestige (CR 13)* - The angry spirits of a slaughtered people, animating the very buildings they died in
Zombie Dragon (CR 8)* - Undead dragons, not as powerful as a true dracolich but still possessed of some fell intelligence
Unique Creatures and Characters
Aelarian - A fallen Solar that runs a bar named the Heaven's Arms
*Anteaphon, Infernal Attendant (CR 12) - A Cambion warlord growing to power
Choktog the Hunter, Ghoul Lord (CR 12)* - A hunter extraordinaire and lord of the Redoubt of Sorrow
Das'tokor, Lord of the Suffering Trials (CR 19) - A lich who forces visitors to battle one another for his attention
The Dishonoured (CR 21 each) - A trio of Liches who can rewrite reality together
Dragnan, Reaver of Ghar'Gaen (CR 19) - A warlock lich who slew his own patron for power
Drath'Torun the Soul-Devourer (CR 22) - A demon lord who aspires to true godhood
Ephemera, Grace and Humility - Representing those who forswear material possessions
*Ersheszhet, the Hag Naga (CR 8) - A wicked lake monster who loves soft children with crunchsome bones
Faith, of the Forsaken, First of the highest Choir - A Solar, honoured by all the gods
Fidelias, Faithful Beyond Measure - Insistent on proven loyalty to an oath
*Geglakoth, Lord of the Ruincage (CR 21)* - A vast and mighty demon who thrills in fear and terror
*The Golem of Greenbend (CR 9)* - A clay golem that has gone about its business so long that may be learning humanity
Heart's Nettle and Sladalush - Shrubfolk adventurers trying to get the stream flowing again
Huloro, the Shepherd of Lost Souls - Guide and guardian of orphans and children
The Hurlock Paragon (CR10)* - A monstrous Darkspawn with eldritch powers and the intelligence to bend armies to its will
Junipher, Heartswood dryad - The tragic tale of a dryad who battled a vampire, and has returned
Lady Adralesa, the Pale Spirit - Ghost of a vengeful sorceress
*Lomil-Galath, the Boreal Sovereign (CR 24)* - An ancient former ruler of the Faerie Court, cast out for awful crimes
The Long Shadows (CR 13 each)* - A pair of giant vampires who move in utter silence
Lumpen - A confused and soulful earth elemental
*Malagdax, Archduke of the Winter Court (CR 18)* - A cruel and tempestuous noble of the Faerie Court
Mevesar the Parasite (CR 19) - A lich who manipulates several kingdoms at once for amusement
Mulgon, Nemesis of Ranzaid (CR 19) - A lich who destroyed an entire kingdom
Pahadron, Champion of the Host - A warrior angel who will consider any challenge
Pebble - A small earth elemental with some bioluminescent flowers on top
*The Protector (CR 8)* - A Shield Guardian which finds its own new wards to guard
Puhreglael, Immaculate of Light - Representing absolute purity of spirit and body
*Quivnozz, baby Beholder (CR 1)* - A tiny, cute being that just wants to dominate everything around him
Sir Artharak, Death Knight - Oathbreaker, executed traitor, and hellishly returned Death Knight
Slimey - A former adventurer polymorphed into a small Gelatinous Cube
Strulkrul, Emissary of Doom (CR 19) - An ancient lich who has long, iron-hard scarlet fingernails
Thrahabdos, Enduring Sentinel - Standing eternal guard at the edge of the Shadowfell
*Talraxas, Altroloth Accountant (CR 19)* - A banker and deal-broker for the most powerful of fiends
*Thol'Gadak, Constable of Hell (CR 20)* - A fiend who maintains the peace between the Kings of Hell themselves
*Tinâthlíen, the Darklight Dragon (CR 26)* - A truly ancient dragon of both Blue and Shadow heritage
Tirahnan, Guardian of the Gates of the East Wind - A Deva taking a sabbatical on a mountaintop
Vracmudaq, Dreadlady of Chatyl (CR 19) - A lich who murdered her whole family to gain immortality
Deities and patrons
Accretian, the Bad Moon - An earth elemental of colossal size, cast into orbit and raging against all mortal existence
Aynikamol, the Divine Dark - Bringing peace, quiet, and pitch-black to her followers
Bleddyn, Princet of Permutation - Patron of those who wish for change, or wish to withstand it
Chiauxohitl, the Red Empress - For whom no amount violence is too far, in order to protect her people
Chonekaax, Lightning's Swift Strike - A primordial spirit of lightning
The Dancer - A spirit of restless physical movement and passionate outburst
The Eclipse Herald - A being forged of abominant godlike energy, bringer of eternal darkness and extinguishment
Glorimraegrett, the Glorious Sun Wheel - Who governs the sun's movement through the skies and brings order to the cosmos
Illertiphine, the Glorious Sentinel - She who battles the Night Serpent at the end of each Age to keep the world safe
The Imperator - Self-elevated patron of all Mortals
Kerastes, the Wyrm That Crawls Beneath - A dracolich ascended to minor godhood
The Laughing Shadow - Once a mortal Halfling, who stole divinity from the Gods themselves
Maelona, the War Goddess - Prizing skill in battle, and honourable combat
The Mother of Many Hands - Patron of wronged mothers, vengeful widows, and of birth and death
Nïa, the Eternal Administrator - Who brings order to those who have died
The Old Gods - Cast out in the Dawn War, stars have aged and died in their banishment
Rhabrhyn - Mysterious 'goddess' who offers passage to a new world
The Society of the Cog - A secretive society of scientists who work to bring about the birth of their own god of logic
The Ten Thousand Kings of Hell - Mortals who have sinned so grievously that they are elevated to positions of power in the Hells
Urakidai - A mysterious demigod which preserves mementoes of the dead
Wroko's Basilisk - A time-travelling intelligence that seeks to influence its own creation
'Other' category
Arcane Leech - Spirits that infest magical items, causing them to malfunction
The Grandfather Sylvan - A king who loved his people so much that he outlasted thirty-eight regents
Mardimnan - A trader in bizarre specialties who corrupts its customers over time
Phosphor Moss - Beautiful bioluminescent moss which drips fire
Reality Hole - A gate to another dimension, warping all in its vicinity
The Aberrant Tower - A travelling organic tower from Limbo, inhabited by chaotic disturbances and beings
The Sometimes Lion - A beast out of phase with reality
Player Race Options
Coenobials - A race of curious living constructs who all seem to lack memory of their own construction
Fandanger - Positive-energy undead that can grow flowers and heal wounds
Kathari - Pious vulturefolk, holy scavengers among the dead
Many of these were originally written for 3e or 3.5 and are marked with a *, so I will endeavour to update all of these to 5th edition statistics as I update the blog. If there's anything you're particularly chasing, do let me know by email or comment, and I'll try to prioritise it.
Aberrations
Aberrant Patron (CR 7) - A warlock who has given over temporary control to their Great Old One master
Corrupted (CR 1) - Humanoids mutated by wild magic (original version)
Ficklewolf (CR 16) - A constantly changing, stomach-turning thing of teeth, fangs, and horror (original version)
Gibbering Walker (CR 9) - A monster covered in arms and mouths, constantly gibbering confusing words
Howling Mouther (CR 3) - A mound of flesh, crying constantly with the terrible pain of its very existence
Ineffable (CR 12) - Chaotic spirits seething with purposeless growth and wild magic (original version)
Interloper (CR 1) - Horrid creatures that charm their 'owners' and just want to be fed and cuddled (original version)
Loathing (CR 9) - Made by the melding of many living beings into one swarm of flesh (original version)
Mnemosyne Snail (CR 5) - Alien snails who erase the memories of those who they touch, deleting records of their own existence (original version)
Postulant (CR 8) - A creature of folklore that tests the weak of spirit, but respects polite offers of food (original version)
Profaner (CR 9) - Former priests cursed into a monstrous form for forsaking their oaths (original version)
Reticentipede (CR 7) - Disgusting insect-like sorcerer beings which suck energy from their prey (original version)
Spellbinder (CR 5) - Seekers of arcane wonders, with incredible spellcasting ability
Time-severed (CR 6) - Beings shifted outside of the flow of time, only able to restore themselves by draining time from others (original version)
Trikarii (CR 7) - Beings from a crystal palace beyond the Far Realms, able to slow and speed time almost at will (original version)
Vertex Wyrm (CR 14) - Cruel beings possessed of fiendish intelligence and alien minds
Witnesser (CR 5) - Mysterious watchers from the Far Realm who can't be noticed or attacked (original version)
Beasts
Rat Monstrosity (CR 1/2) - Rats grown to enormous size by vile magic or chemical exposure
Simulacrum Hornets (CR 3) - Hornets that build hives to craft simulacrum of their long-dead master (original version)
Spirit Tamarin (CR 0) - Playful and trusting animals who can see spirits
Celestials
Glory Archon (CR 12) - Angels who have the free will and initiative to begin crusades and inspire great works of faith (original version)
Intervention Archon (CR 17) - The vengeful voice of a deity, formed of golden light and blades
Constructs
Ancient Guardian (CR 8) - Bound to protect an ancient (likely extinct) culture
Arcane Guardian (CR 8) - Constructs who guard a place against all who approach, unless they know the safe words (original version)
Curator (CR 6) - Mobile guardians and protectors of a specific object (original version)
Forgedhound (CR 1) - Unique, individually-machined warforged 'pets' (original version)
Fractyl (CR 8) - Creatures of pure order, which degrade on contact with the Material plane (original version)
Guardian Paragon (CR 21) - The forged national spirit of an entire land, woken to defend it (original version)
Harrower Eidolon (CR 14) - Implacable extermination constructs sent by the gods (original version)
Monstrance (CR 9) - Built to contain and protect a holy relic (original version)
Predator Golem (CR 11) - Gigantic steel trackers and hunters, formed like lions
Relic Protector (CR 3) - Intelligent constructs forged in an age long past, protector of children and small folk (updated from original version)
Scrollemental (CR 8) - Constructs which are formed from magical books and scrolls, with powerful spells at their control (original version)
Sepulchreation (CR 10) - A golem made to protect the resting place of the honoured dead, inside it (original version)
Terror Construct (CR 14) - Built of mighty iron cages that hold live victims until they transform into zombies (original version)
Dragons
Desert Dragon (CR 12) - Animalistic predators with a desiccating breath weapon
Elementals
Brimstone Elemental (CR 6) - Hateful smoldering air of the infernal planes
Gloomdark (CR 7) - A vast evil cloud that stirs madness and feeds on the energies of death
Phosfreak (CR 1) - Shadowfell entities attracted to sources of light, glowing with baleful energy
Fey
Cold Walker (CR 5) - Evil hunters of mankind who come on the icy winds from the North
Magicarpal (CR 1) - Bizarre beings who seek out magical powers
Mere Hag (CR 2) - Hags who dwell in bodies of still water, their lower half made up of threshing eels (previous version)
Nadaig Magamen (CR 8) - Mystics grown so in tune with the land that they become its monstrous protectors
Shadow Hound (CR 2) - Shadow-walking hounds of inky blackness (previous version)
Fiends
Advocate devil (CR 1/2) - Minuscule devils happy to ride a shoulder and whisper words of encouragement
Ardentivore (CR 3) - Loathsome devils that play at acts of faith to lure victims close
Aspirant (CR 4) - Fiendish hunters who breathe a slowing gas (previous version)
Barghest (CR 5) - Shapeshifting hounds of Gehenna
Furnace devil (CR 5) - Guardian devils in armour forged from furnace plates (previous version)
Gorge Devil (CR 7) - Grossly swollen devils who can swallow their foes whole (previous version)
Hellion (CR 1) - Fast and plentiful demonic pack hunters (previous version)
Hellion Tervagant (CR 2) - A fiendish warlock, able to hurl blasts of energy and empower their allies
Hellion Throng (CR 8) - An unstoppable mob of demonic hunters
Possessed Servant (CR 4) - A human who has given over their form entirely to a possessing fiend
Ravenous Hellion (CR 17) - Colossal wormlike fiends from the depths of the Abyss that destroy all they behold (previous version)
Rot Archon (CR 17) - Former angels that have been trapped and corrupted (previous version)
Shadowfell Spirit (CR 3) - Spirits of pure darkness from the Shadowfell, able to travel between shadows
Skandhamaran demon (Red Fury) (CR 13) - Engines of rage and destruction, which swing great chains of cold-forged black iron (previous version)
Giants
Half-Giant Juggernaut (CR 6)* - Dosed up on pain-killing drugs and unleashed as rampaging soldiers
Humanoids
Beastfolk (CR 1/2) - Hateful mutants from the Chaos Wastes
Chem-Berserker (CR 3) - Driven to horrifying speed and violence by a cocktail of drugs
Excoriant (CR 2) - Humanoids that have been tortured into skinless, raging monsters (previous version)
Grimbrute (CR 4) - Eyeless monsters of the underdark, impervious to pain and driven to rage by the smell of blood
Half-Giant Juggernaut (CR 6)* - Dosed up on pain-killing drugs and unleashed as rampaging soldiers
Orc Katafrakt (CR 3 or 4) - Orcish cavalry mounted on terrible beasts
Stygian Artillerist (CR 5) - Hellish beings in ultra-heavy armour and toting terrible cannons
Stygian Cardinal (CR 11) - Masters of the terrible Dark Speech, and immoral leaders of their Legions
Stygian Irreverend (CR 5) - Profane ur-priests spawned by the Hells to destroy worship of the gods themselves
Stygian Legionary (CR 2) - Mortals reborn into fiendish form, the footsoldiers of Hell
Monstrosities
Akkursid (CR 4) - Cursed creatures that drink in magical energy to relieve their psychic pain (previous version)
Amgine (CR 8) - Cryptic puzzle-setters and conundrum-posers
Anguilloform (CR 7) - Spellcasting creatures with dozens of eel heads
Armungus Impostor (CR 6)* - Very sus. A shape-changing monster who sabotages group efforts
Brown Worm (CR 15) - Shai-Hulud! Vicious predators of the desert that swallow up up trespassers (previous version)
Cataclysm Beast (CR 21)* - KAIJU! A flesh-shaped being built to level cities
Cogitator (CR 15) - Forbidden monsters made with necromantic technology in the Age of Giants (previous version)
Deathcyst (CR 6)* - Parasites that transform dead bodies into zombified remains
Encroacher (CR 9)* - Large beings that hide themselves as ruined buildings
Fauxlio (CR 1)* - A subspecies of Mimic which disguises itself as a book
*Kephaloth (CR 8)* - Squidlike humanoids which exist in the dreadful abysses beneath the oceans
Leadlight Moth Swarm (CR 4) - Actually butterflies formed of crystal, and able to cast prismatic spells with their presence (previous version)
Moltenwurm (CR 11)* - A tunnelling creature which makes its home in molten rock
Moss Dragon (CR 1) - Gentle beings with druidic powers (previous version)
Nihilak (CR 4)* - Born of a dark god's blood, and immune to the touch of magic or magical weapons
*Pursuant (CR 8)* - An eyeless hunter which guards sacred groves of the forest
Spiderdrake (CR 8)* - A true monster of the underdark, somewhere between a wolf spider and a wyvern
*Superior Mimic (CR 6)* - Mimics able to pretend they are humanoids
Swordmites (CR -) - Mimic-like beings that form weapon shapes (previous version)
*Tigerpede (CR 9)* - Yeah, it's a centipede made out of full-size tigers, exactly as terrifying as that sounds
*Venator (CR 8)* - Sorcerously constructed terror troops with incredible speed and violence
Venomglass Spider (CR 5)* - Fragile spiders that leak horrid venom
Vermage (CR 4)* - A gentle-natured alien race from beyond the Ethereal plane
Werehouse (CR 10)* - A building that becomes a bloodthirsty walking abomination at the full moon
*Yuan-Ti Cardinal (CR 15)* - The highest form of Yuan-Ti, able to charm any being that sees them
NPCs (specific named NPCs have been moved to a separate sub-page)
Abjurant Champion (CR 4)* - Wizard-warriors cloaked in magical protection
Alleyrats, Cutthroats, and Knife Fighters (CR 1/8, 2, and 3)* - Dwellers of the mean streets
Apostate Mage (CR 3)* - Desperate sorcerers on the run
Arcane Guardian (CR 7)* - Rangers who can blend martial and magical skill
Back-Alley Cutthroat (CR 2)* - A semi-professional murderer
Crafters, Artisans, and Exemplars (CR 1/8, 2, and 3)* - Experts who build things as a trade
Dragonrider Emissary (CR 11) - Bonded in soul to a specific dragon, these enlightened mystics keep the peace
Embermage (CR 7)* - Sorcerers given over to pure destruction
Elven Wardancer (CR 5) - Lightning- fast magical warriors
Favoured Soul (CR 15)* - A cult master attempting to ascend to the Heavens
Haruspex (CR 6) - A filthy, violent mystic who can read the ways of blood
King's Champion (CR 10) - An unstoppable warrior in the finest of gear
Minstrels, Performers, and Maestras (CR 1/8, 2, and 3)* - Musicians and performers of varying skill
Pages, Squires, and Knights of the realm (CR 1/8, 2, and 3)* - Elite, professional soldiers
Porters, Guides, and Pathfinders (CR 1/8, 2, and 3)* - Willing to carry your burdens and scout the way
Rainbow Servant (CR 5)* - A guardian of prophecy and sacred sites
Reaver (CR 6)* - Warriors who glory in inflicting pain and destruction around them
Rogue Pyromancer (CR 5) - Sorcerers imbued with dangerous fire-power
Scribes, Experts, and Sages (CR 1/8, 2, and 3)* - Researchers and historians, unsuited to the rigors of war
Sentries, Bodyguards, and Lifewards (CR 1/8, 2, and 3)* - Those willing to put their bodies in the way of danger
Templar (CR 5)* - Guardians empowered to shut down mages
The Black Guard of Heilbron (organization)* - Evil followers of a fallen human-supremacist
Valets, Equerries, and Stewards (CR 1/8, 2, and 3)* - Skilled advisors, and the true powers behind the throne
Oozes
Wandering Munster (CR 1)* - A strong-smelling and soft dairy-based ooze
Plants
Copse Blight (CR 4) - Wicked trees, woken to cleanse the forest
*Groveheart (CR 23)* - Gigantic beings formed from the heart of an ancient forest
Leshy Blight (CR 13)* - The vengeance of nature, awoken
Undead
Blood Eagle (CR 6)* - A raging being born of deliberate torture and desecration
Bloodybones (CR 6)* - A hateful being able to instil terror through its red glare, and to leech blood from wounds nearby
Deathborn (CR 21)* - The doom of kingdoms, able to spawn corpse-pale Ghasts
*Fe'assari (CR 5)* - Deathless constructs inhabited by willing volunteers to protect their people
*Finality (CR 3)* - A strong-willed soul interrupted before it could finish
*Firemarked (CR 1)* - Filled with blazing hatred and incredible speed
*Gatekeeper (CR 1)* - Pathetic and paranoid beings that try to keep those they deem 'undesirable' out
*Hallow Grim (CR 1)* - A faithful spectral watchdog that helps souls to move on
Hellsoldier (CR 3)* - Doomed souls hammered into iron armour and forced to fight for the forces of evil
*Inciter (CR 20)* - Caller of undead spirits in the hundred or thousands, burned away by the dawn after Hallows' Eve
*Irreverend (CR 7)* - Able to speak only the most vile desecration, these "anti-saints" destroy their enemies with whispered pronunciations
Legion (CR 12)* - Undead monsters forged of a dozen dead warriors and vile necromancy
Lyrium Wight (CR 5)* - Templars driven into undeath by their magical addiction
Malign Corpse (CR 2) - Vile fiends possessing a corpse, feeding on pain and suffering
Night Terror (CR 9)* - An invisible spirit that fills victims with dread before appearing to devour them
Numismagheist (CR 1/2) - A spirit driven by hatred of those who possess wealth, disguised within a coin
Obliterar (CR 2)* - Memory-devouring fragments of envious souls
Ragewraith (CR 5)* - A possessing spirit that forces others into acts of horrific violence
*Remembrance (CR 4)* - A faithful member of the church that passes into undeath during devoted prayer, protectors of the flock
*Skeletal Subjugator (CR 4)* - Six-armed skeleton warriors created by a cabal of necromancers
*Slaughterborn (CR 16)* - Born of mass death, these towering spirits deteriorate rapidly
The Soldiers of Misfortune (organization)* - A mercenary company cursed to become Wights
Vampire Courtier (CR 10)* - Vampires that have outgrown their years as a spawn, now with control and refined lethal skill
Vanished (template)* - Ineffectual undead who relive an event over and over, unaware of their state (updated from original version)
Wandergheist (CR 1)* - Bright nonhostile spirits that wander an area, protecting their loved ones or community
Wight Lord (CR 9)* - Spirits whose drive for evil is unvanquishable, even in death
Zoetic Vestige (CR 13)* - The angry spirits of a slaughtered people, animating the very buildings they died in
Zombie Dragon (CR 8)* - Undead dragons, not as powerful as a true dracolich but still possessed of some fell intelligence
Unique Creatures and Characters
Aelarian - A fallen Solar that runs a bar named the Heaven's Arms
*Anteaphon, Infernal Attendant (CR 12) - A Cambion warlord growing to power
Choktog the Hunter, Ghoul Lord (CR 12)* - A hunter extraordinaire and lord of the Redoubt of Sorrow
Das'tokor, Lord of the Suffering Trials (CR 19) - A lich who forces visitors to battle one another for his attention
The Dishonoured (CR 21 each) - A trio of Liches who can rewrite reality together
Dragnan, Reaver of Ghar'Gaen (CR 19) - A warlock lich who slew his own patron for power
Drath'Torun the Soul-Devourer (CR 22) - A demon lord who aspires to true godhood
Ephemera, Grace and Humility - Representing those who forswear material possessions
*Ersheszhet, the Hag Naga (CR 8) - A wicked lake monster who loves soft children with crunchsome bones
Faith, of the Forsaken, First of the highest Choir - A Solar, honoured by all the gods
Fidelias, Faithful Beyond Measure - Insistent on proven loyalty to an oath
*Geglakoth, Lord of the Ruincage (CR 21)* - A vast and mighty demon who thrills in fear and terror
*The Golem of Greenbend (CR 9)* - A clay golem that has gone about its business so long that may be learning humanity
Heart's Nettle and Sladalush - Shrubfolk adventurers trying to get the stream flowing again
Huloro, the Shepherd of Lost Souls - Guide and guardian of orphans and children
The Hurlock Paragon (CR10)* - A monstrous Darkspawn with eldritch powers and the intelligence to bend armies to its will
Junipher, Heartswood dryad - The tragic tale of a dryad who battled a vampire, and has returned
Lady Adralesa, the Pale Spirit - Ghost of a vengeful sorceress
*Lomil-Galath, the Boreal Sovereign (CR 24)* - An ancient former ruler of the Faerie Court, cast out for awful crimes
The Long Shadows (CR 13 each)* - A pair of giant vampires who move in utter silence
Lumpen - A confused and soulful earth elemental
*Malagdax, Archduke of the Winter Court (CR 18)* - A cruel and tempestuous noble of the Faerie Court
Mevesar the Parasite (CR 19) - A lich who manipulates several kingdoms at once for amusement
Mulgon, Nemesis of Ranzaid (CR 19) - A lich who destroyed an entire kingdom
Pahadron, Champion of the Host - A warrior angel who will consider any challenge
Pebble - A small earth elemental with some bioluminescent flowers on top
*The Protector (CR 8)* - A Shield Guardian which finds its own new wards to guard
Puhreglael, Immaculate of Light - Representing absolute purity of spirit and body
*Quivnozz, baby Beholder (CR 1)* - A tiny, cute being that just wants to dominate everything around him
Sir Artharak, Death Knight - Oathbreaker, executed traitor, and hellishly returned Death Knight
Slimey - A former adventurer polymorphed into a small Gelatinous Cube
Strulkrul, Emissary of Doom (CR 19) - An ancient lich who has long, iron-hard scarlet fingernails
Thrahabdos, Enduring Sentinel - Standing eternal guard at the edge of the Shadowfell
*Talraxas, Altroloth Accountant (CR 19)* - A banker and deal-broker for the most powerful of fiends
*Thol'Gadak, Constable of Hell (CR 20)* - A fiend who maintains the peace between the Kings of Hell themselves
*Tinâthlíen, the Darklight Dragon (CR 26)* - A truly ancient dragon of both Blue and Shadow heritage
Tirahnan, Guardian of the Gates of the East Wind - A Deva taking a sabbatical on a mountaintop
Vracmudaq, Dreadlady of Chatyl (CR 19) - A lich who murdered her whole family to gain immortality
Deities and patrons
Accretian, the Bad Moon - An earth elemental of colossal size, cast into orbit and raging against all mortal existence
Aynikamol, the Divine Dark - Bringing peace, quiet, and pitch-black to her followers
Bleddyn, Princet of Permutation - Patron of those who wish for change, or wish to withstand it
Chiauxohitl, the Red Empress - For whom no amount violence is too far, in order to protect her people
Chonekaax, Lightning's Swift Strike - A primordial spirit of lightning
The Dancer - A spirit of restless physical movement and passionate outburst
The Eclipse Herald - A being forged of abominant godlike energy, bringer of eternal darkness and extinguishment
Glorimraegrett, the Glorious Sun Wheel - Who governs the sun's movement through the skies and brings order to the cosmos
Illertiphine, the Glorious Sentinel - She who battles the Night Serpent at the end of each Age to keep the world safe
The Imperator - Self-elevated patron of all Mortals
Kerastes, the Wyrm That Crawls Beneath - A dracolich ascended to minor godhood
The Laughing Shadow - Once a mortal Halfling, who stole divinity from the Gods themselves
Maelona, the War Goddess - Prizing skill in battle, and honourable combat
The Mother of Many Hands - Patron of wronged mothers, vengeful widows, and of birth and death
Nïa, the Eternal Administrator - Who brings order to those who have died
The Old Gods - Cast out in the Dawn War, stars have aged and died in their banishment
Rhabrhyn - Mysterious 'goddess' who offers passage to a new world
The Society of the Cog - A secretive society of scientists who work to bring about the birth of their own god of logic
The Ten Thousand Kings of Hell - Mortals who have sinned so grievously that they are elevated to positions of power in the Hells
Urakidai - A mysterious demigod which preserves mementoes of the dead
Wroko's Basilisk - A time-travelling intelligence that seeks to influence its own creation
'Other' category
Arcane Leech - Spirits that infest magical items, causing them to malfunction
The Grandfather Sylvan - A king who loved his people so much that he outlasted thirty-eight regents
Mardimnan - A trader in bizarre specialties who corrupts its customers over time
Phosphor Moss - Beautiful bioluminescent moss which drips fire
Reality Hole - A gate to another dimension, warping all in its vicinity
The Aberrant Tower - A travelling organic tower from Limbo, inhabited by chaotic disturbances and beings
The Sometimes Lion - A beast out of phase with reality
Player Race Options
Coenobials - A race of curious living constructs who all seem to lack memory of their own construction
Fandanger - Positive-energy undead that can grow flowers and heal wounds
Kathari - Pious vulturefolk, holy scavengers among the dead