A Gloomdark is a vast and terrible spirit, one that stirs negative emotions in a population base before feeding on the energies of their rage-fuelled deaths. Invisible to the human eye, they appear only as an inky cloud looming low over an area, seeming to be a normal part of terrible weather. Those under its spell feel a heavy and oppressive foreboding that drives them to anguish and hatred, and can rarely trace the effect to the creature. Perceiving a gloomdark with truesight or the ability to perceive invisible creatures reveal a pair of dreadful eyes at the heart of the cloud, glaring down with frightful intent, as well as many cloudy tethers leading to its victims as it saps their energy.
GLOOMDARK Gargantuan elemental, neutral evil Armour Class 9 Hit Points 77 (8d20 - 8) Speed 0ft., fly 40ft. (hover) Str 1 (-5); Dex 8 (-1); Con 9 (-1); Int 7 (-2); Wis 10 (+0); Cha 17 (+3) Proficiency bonus +3 Damage Vulnerabilities Radiant Damage Resistances Force, psychic Damage Immunities Acid, cold, fire, lightning, necrotic, poison, thunder; Bludgeoning, piercing, and slashing Condition Immunities Exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious Senses Darkvision 1 mile., passive Perception 10 Languages - Challenge 7 (2,900 XP) Feeding. As those under its shadow are driven to madness and violence, the gloomdark feeds on the energies of their deaths. For every humanoid that dies while under its shadow, the gloomdark's current and maximum hit points are increased by 1d4. Immaterial. The gloomdark exists as a vast evil cloud, usually hovering around one hundred feet from the ground and covering an area more than a thousand feet on each side. It is naturally invisible, and can be perceived only as a cloud unless the viewer is able to see invisible creatures. Those affected by its power have long 'tethers' of dark cloudy material stretching up into the cloud, which can also only be seen by something with the ability to see invisible creatures and objects. Light Vulnerability. A gloomdark takes 1d6 radiant damage if it is the target of a Light spell, or 5d10 radiant damage if it is the target of a Daylight spell, and causing it to make a Constitution saving throw against the spell's saving throw DC or be stunned until the end of its next round. In either case, the spell is immediately extinguished. Stir Unrest. A gloomdark's presence begins reaching down to the ground in invisible, wispy tendrils. Those touched by the tendrils grow irritable and begin to behave erratically, influenced by the gloomdark's malign presence. It can use the following spell abilities on anyone under its area, with a saving throw DC of 14. At-will: Suggestion. 3/day: Crown of madness, darkness (30-foot radius). 3/day, requiring 10 minutes of preparation (causing darkening of the clouds and flickers like sheet lightning): Confusion (with a 20-foot radius). ACTIONS Malign Sweep. Melee weapon attack: +2 to hit, reach 20ft., up to two targets who must be within 5ft. of each other; Hit: 13 (4d6) psychic damage and the target must make a Wisdom saving throw (DC 14) or be affected by confusion until the end of their next round. How you can use a Gloomdark for your games: - A gloomdark is intended to be an unseen enemy for some time, stirring unrest in a town or city and feeding on the lives of those who fall under its charms. Revealing and battling the gloomdark itself is likely to happen on a high rooftop, wrapped in darkness and wracked by howling winds. - The true origin of these monstrous beings is unknown, although some posit that they call the howling wastes of Pandemonium home. Rumours of storms made up of hundreds of gloomdarks, ravaging the landscape for tiny flecks of life energy, terrify those scholars who have even heard them. - Some kind of magical beacon (a lighthouse or ornament above a cathedral) which illuminates the region and wards off evil might have been sabotaged by evil forces, causing one of these beings to inhabit the area. Until the beacon can be repaired, this evil spirit preys on those below. Also posted on Game Masters Stash on 23 November 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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