Magic Items and Equipment
Here, you'll find lots of different magical items. Some of these were written for 3.5 edition, but I'll try to update these as I go as well.
Magic Items
Accursed Ivories - Cursed dice inhabited by angry spirits
Aetherflux Reservoir - Able to contain industrial quantities of soul energy
Amulet of Endurance - Makes the wearer hardier and able to resist treason
The Angarth Chalice - Granting incredible improvement to someone who drinks the magical liquid within
The Anvil of Legend - Crafted of a single pure block of mithril and used to imbue mighty sorceries
Arcane Manufactorum - A factory able to harness soul energy to build devices
Arcane Spellbooks - Granting ease of use in casting one school of spells
Armour of the Stratiotist - Armour that helps the wearer have a clear mind
The Azure Star - A strange crystal from the stars that brings incredible nihilistic emptiness
Beacon for the Breathless - A lantern that can absorb and restore the souls of the fallen
Belgael's Barricade - A tower shield that protects the bearer and their allies
The Belt of Heft - A belt that allows the wearer to carry and lift heavy objects
Blank Map - A self-writing map that always has you at the centre
The Book of Old Whispers, volume I - An old and creepy spellbook
Bright Barding - Full plate horse armour that resists staining
Brooch of Health - A brooch that helps the wearer resist disease and heal
Cloak of Safeguard - Protects the wearer from harm, and keeps them warm and dry
The Coin Fountain of Golden Plaza - A fountain that produces golden coins
Corpse Britches - You'll never run out of money while you're wearing these
The Crown of Brilliance - A crown that enhances the wearer's intelligence to godly levels
Dead Eyes - Blocking gaze attacks, at the expense of visual acuity
Deathmask - A mask that hides the wearer's undead state
Deathstone - A gem that can empower magic, but might explode
Deed Locks - Magical locks set by a whispered oath
Demonic Helmet - Allows the wearer to see through illusions
Emerald Chalice - A cup cut from a single solid emerald
Emorn's Plate Shirt - A magical porcelain shirt, made for a joke but kept as a reminder
Filveril's Ring - Draws detection spells to itself
The Fingerbone of Saint Helatus - A relic held in a necklace which protects its wearer
Firebolt Ring - This allows the wearer to scoop fire in their hands and hurl it like a liquid
Folding Wing Harness - A backpack that unfolds to form wings
Forgefather's Amulet - Absorbs fire damage for the user, for a time
Galador's Helm - A knightly helm which provokes attacks from others
Garter of Honour - Helping against mind-control effects
Gauntlets of Human Power - Allows a Small character to lift with human strength
Ghoul Throat - Allows you to speak with the voice of the deceased
The Gorgon Panoply - Able to absorb a special attack and then re-emit it
Green Devil Mask - A mask hearkening to ancient legends of a tomb filled with horrors
Grimoires of Power - Magical books with inexplicable powers
The Half Plate - Halfling-sized plate armour which protects from critical damage
Hardy Knapsack - A handy backpack with lots of pockets, which is protected from harm and theft
The Heart of Sune - A ruby of infinite value, able to be used for any material component without crumbling
Helm Crest of Chivalry - Helps the wearer resist fear, but can be knocked off
Helm of Glory - An Elven-made helm that brings courage and bright strength
Helm of the Champion - Protects from illusions and guards a nearby ally
Hydrate-Taper - A candle that allows water-breathing creatures to breathe nearby
Interesting Potions - Some random qualities for any potion
Jhayeta's Alchemies - Cut-rate potions with some unpredictable qualities
Jynla's Runic Finish - A magic-repelling runic surface that can be engraved on a suit of armour
Lachrymatoria - Tear-catching vials, able to erase the grief of loss
Lamp of the Last Breath - Preserves the life of the dying, until it burns down
The Lunar Lace - A ballgown of mithril wire and giant moth-silk threads
Madry's Ring - Help the wearer hang in there
Mantle of Purity - Protects a wearer's purity against enchantment
Mephistophelean Effigy - A fascinating statue made of an entrapped good soul
Mitre Helm - This helmet protects the wearer and empowers battle spells
Moonshine's Fascinator - A ring that draws the attention of young dragons
Moulage Jar - A jar of cream that can cure wounds or imitate them
Mystic Tokens - Symbols of heroism, each able to be used once
Nightmare Spurs - Allows a steed to move at the speed of dreams
The Observant Portrait - A painting that allows the subject to listen to those who speak near it
The Orb of Naramonde - Pulses out positive energy to damage undead nearby
Phial of Vigor - Holding vapours that inspire and protect
Plague Bell - A bell that rings in the presence of disease
The Porcelain Oracle - An artifact of the Last War, able to answer any question with precisely 94% accuracy
Power Runes - Incredibly powerful magical stones which fell from the stars
The Prismatic Ensemble - A dress woven from the light of a thousand Arctic sunrises
Remember-It Scrap - Helps to recall small details
Requiem for the Lost - A helmet that bears the likeness of the person who died wearing it
The Resplendent Plate - A gleaming suit of plate armour that resists any stain and shines with the light of the sun
Ring of the Ravener - An intelligent ring that helps the wearer be aware of threats, but might challenge them to execute prisoners
Ring of the Stars - Astronomical tool, conjurer's aid, and powerful magical boost
Ring of the World Wolf - Transforms the wearer's rageful hands into talons
Saint's Fingerbone - Can empower radiant or necrotic spells
The Saint's Panoply - A set of armour, with a matched shield, helmet, and belt
The Sanctus Box - A prison able to hold any fiend or outsider
Sending Orb - Allows a user to speak to someone else with one
Sceptre of Zandri - Allows the bearer to hide from the undead
Scholar's Desk - Always stable, and helping you prepare and recover your spells
Scrying Bowl - An ornate device to aid scrying attempts
Serpentiform Purse - A trapped purse made by Yuan-Ti
Shield of Huzzah'd Stripes - Bearing the liver of the Duke of Osher, promoting awareness and safety
Shire Shoes - Made from halfling skin and able to erase tracks
The Shroud of Abbas Raid - Armour that wreaths the wearer in darkness
The Sightless Eye - Magical ritual that confers blindness, but the ability to sense magic
Soul Engine - An Ethergaunt device which creates magical energy from the souls of the living
The Spellbooks of Tineldur - The spellbooks of ancient mage, split up and hidden among her recipe books
Spirit Trap - A device capable of entrapping incorporeal spirits
Staff of Decorum - A dignified and calming staff of power
Staff of Domination - An artificer's staff that protects them against harm
Staff of the Journeyman - Allows the bearer access to several basic spells
Sunset Stone - Pieces of creation left over, able to create glorious sunlight
Tekhenu - Artifacts of the Ethergaunt War, receptacles of stored power
Thief's Hand - Guaranteed to open any lock
Unearthly Femur - Able to block one last spell
Unearthly Oubliette - A magical trap for Fey and extraplanar creatures
The Wall - A shield that can transform into a literal wall of stone
The War Table - Made to keep track of agents in the field
Ward Crystal - Great crystals that fire lightning bolts at intruders
The World Cavity - A tooth of the Creator, containing an entire reality
Worldstone - A gigantic stone that transports you anywhere
Magic Weapons
Ardolthirstrumm - A Dwarven broadsword that constantly yells insults
Armcannon - A warforged component that allows you to turn one of your arms into an arcane cannon
Arrows of Faux Slaying - Arrows that look like they brutally murder their target
Ashenwind, the Blade of Ending - Forged in the heart of a dying solar and quenched in the coldness of a wraith's heart
The Axe of Black Ice - A relic of the Frost Reivers, able to transform into pure ice
The Axe of Ishtar - A weapon made for an ancient queen who fought a plague of undead
The Billy-Goat Bastion - A shield enchanted to bash opponents
The Blade Immaterial - A sword with a blade that doesn't really exist
The Blade of Five Stars - A sword containing the essence of five lantern archons
The Blade of Justice - An enchanted executioner's sword
The Blade of the Black City - A sword from before the fall of man, cursed with necrotic power
The Blades of Rumesh - A twinned pair of blades made for a Wardancer
Blitzenspalter, the Lightning-cleaver - A halberd made for a king, with the spirit of a storm elemental
Bloodspiller - An axe wrought from alien metal
The Bloodthirsty Blade - A gigantic sword made from the sawlike bones of a giant monster
Caramor's Brand - A sword that burns dragons with electrical power
The Champion's Blade - A broadsword made to champion a King against unjust foes
Consecrated Arrowheads - Powerfully enchanted to slay evil creatures
The Crystal Khanjar - A dagger which grows psionically-aligned crystals along its blade
Dagger of Ritual - A dagger that allows the user to gain magical power when they execute a helpless opponent
Death's Head Dagger - A ritual blade that can animate the dead
Deep Sky - A weapon forged as a betrothal gift for the Goddess of the Sky
Demon Bottle - A potion containing a trapped spirit of chaos and destruction
Dousing Rod - A mace that can quench fires
The Dragon's Tongue - A sword quenched in a red dragon's blood, blazing with power
Duudrak's Razor - A great lochaber axe, wickedly sharp and able to cleave limbs from bodies
Effulgence - A greatsword hammered from a moonbeam
The Eldritch Athame - A ceremonial blade that can cut through reality
Eldritch Carronade - A magical cannon emplacement
The Fabled Blade of Flame - Destined to cast down a vile lich
Focus Items for Mages - Mages can empower the staves they carry, making them effective weapons
Gauntlet of the Battlemage - A gauntlet-buckler that holds magical energy
Gharalaan - Ancient weapon of the Hobgoblin empire
Ghost Dancer and Shadow Bringer - A pair of daggers for Olidammara's champion
Glacier - A falchion which contains the spirit of an Ice Djinn
Gull, the Grey Blade - Ancestral blade of the Callathorn family, a sword that floats on water and cries like a gull
Heartsthorn - A rapier wrought from a druid's vengeance and broken heart
Hellmace - A fiery mace that wounds targets that the wielder hates
Howling Griffon Mace - An impressive mace that howls as it swings
Incandescentia - A heavily ornamented spear containing a shard of the sun's light
Knife of Forebearance - A sacrificial knife which protects a community who provides a volunteer
Knight's Fall - A shattered blade which was forged to end the lines of royal blood
Lament, gauntlet of the Heresiarch - A gauntlet which can draw the blood of Gods
Lightning's Kiss - A dagger that'll match any outfit
Li Yueliang, the Jade Sword of the Green Moon - A blade with the power to reveal and defeat shapechangers
The Lumbar Puncturer - A whip made of magically-animated bones
The Mace of Storms - Sacred to Talos and flickering with with tiny electrical bolts
The Mace of the Ravager - A gigantic mace once held by the King of All Giants
Manbane Blade - A weapon forged of frozen mercury
Ovinrbaane, Enemy of All Enemies - An intelligent and bloodthirsty weapon wishing to defeat all enemies
Piercer - An ancient Dwarven shortsword that seems to last forever
Remorse, ancestral blade - A sword that seals fates, although the wielder may be haunted
The Sceptre of Light - A mace that cancels magical darkness
The Shivered Sword - An artifact of pure chaotic energy
The Singularity Blade - A sword composed of pure energy which can disintegrate its victims
Sirocco, the Desert Wind - A scimitar sharp enough to cut the first light of dawn
Sister Betha's Cudgel - The relic of a mercenary-turned-priestess
The Spear of Final Closing - Made for an eldritch knight, with wand slots alongside the blade
Sunflare - A dagger forged of pure flame plasma
Swansong and Cygnet - A paired rapier and dagger that hold the grief of a slain Bladesinger
Swordmites - Miniature mimic creatures that take the shape of weapons
The Sword of the Sun - An intelligent relic of a previous crusade
Other Gear
Air elemental goods - Six different objects from the Ethereal Emporium
Arcane Auction - Different items sold at a very exclusive magical auction
Arcane Exchange - A variety of magical items for trade by the wizard Oluronin
Different types of shields - Rules for more complicated types of shields
Dwarven locks - Locks made to last a Dwarven lifetime
Earth elemental goods - Six different objects from the Mineral Bazaar
Fey favours - Can you trust what you trade for?
Fine quality weapons - Six different weapons from the Cutting Edge
Herbalists - Six different herbs that might be available in your world
More herbalists' supplies - Twelve more herbs and plants, some with magical properties
Infernal bargains - A variety of goods sold by Zastoth, the Hellbroker
Inscribed runes - Short-term magical runes to add to your weapon
Juggernaut plate - the heaviest armour known to mortals
Lantern shields - Combination shield/weapon/lantern holders
Magewrought items - Twelve low-level magic items for everyday use
Master-crafted items - Six different items from the Silver Pegasus Smithy
Mechanus-made items - Six different items available from an automated shop from Mechanus
Militia-grade armour - Rules for cheaply-produced armour
Mӧlnanja weapons - Weapons with extraneous hooks, spikes, and blades
Mystical masks - Eight masks that grant powers due to their religious or cultural roles
Non-standard rewards - How you can reward people without it being a magic item or gold
Plant goods - Eight items available at Treant Joe's
Potions of Dubious Quality - Six potions sold by a travelling gnome named Knagnog
Second-hand goods - Thirteen wares from a second-hand dealer
Shadowfell wares - Six exotic goods from the Shadowfell
Shamanic blessings - Six short-term magical effects bestowed by a shaman
Special of the Day - Six different foods that might be available
Vicious weapons - Weapons made of inferior materials, slightly more dangerous but also prone to breaking
Water Elemental Wares - Six items from beaneath the waves
Well-bred warhorses - Ten qualities a warhorse can be bred to possess
Witch-doctor's wares - Six bizarre things sold by a trader in eccentric items
Witches' Brew - Some different brews within a hag's cauldron
Magic Items
Accursed Ivories - Cursed dice inhabited by angry spirits
Aetherflux Reservoir - Able to contain industrial quantities of soul energy
Amulet of Endurance - Makes the wearer hardier and able to resist treason
The Angarth Chalice - Granting incredible improvement to someone who drinks the magical liquid within
The Anvil of Legend - Crafted of a single pure block of mithril and used to imbue mighty sorceries
Arcane Manufactorum - A factory able to harness soul energy to build devices
Arcane Spellbooks - Granting ease of use in casting one school of spells
Armour of the Stratiotist - Armour that helps the wearer have a clear mind
The Azure Star - A strange crystal from the stars that brings incredible nihilistic emptiness
Beacon for the Breathless - A lantern that can absorb and restore the souls of the fallen
Belgael's Barricade - A tower shield that protects the bearer and their allies
The Belt of Heft - A belt that allows the wearer to carry and lift heavy objects
Blank Map - A self-writing map that always has you at the centre
The Book of Old Whispers, volume I - An old and creepy spellbook
Bright Barding - Full plate horse armour that resists staining
Brooch of Health - A brooch that helps the wearer resist disease and heal
Cloak of Safeguard - Protects the wearer from harm, and keeps them warm and dry
The Coin Fountain of Golden Plaza - A fountain that produces golden coins
Corpse Britches - You'll never run out of money while you're wearing these
The Crown of Brilliance - A crown that enhances the wearer's intelligence to godly levels
Dead Eyes - Blocking gaze attacks, at the expense of visual acuity
Deathmask - A mask that hides the wearer's undead state
Deathstone - A gem that can empower magic, but might explode
Deed Locks - Magical locks set by a whispered oath
Demonic Helmet - Allows the wearer to see through illusions
Emerald Chalice - A cup cut from a single solid emerald
Emorn's Plate Shirt - A magical porcelain shirt, made for a joke but kept as a reminder
Filveril's Ring - Draws detection spells to itself
The Fingerbone of Saint Helatus - A relic held in a necklace which protects its wearer
Firebolt Ring - This allows the wearer to scoop fire in their hands and hurl it like a liquid
Folding Wing Harness - A backpack that unfolds to form wings
Forgefather's Amulet - Absorbs fire damage for the user, for a time
Galador's Helm - A knightly helm which provokes attacks from others
Garter of Honour - Helping against mind-control effects
Gauntlets of Human Power - Allows a Small character to lift with human strength
Ghoul Throat - Allows you to speak with the voice of the deceased
The Gorgon Panoply - Able to absorb a special attack and then re-emit it
Green Devil Mask - A mask hearkening to ancient legends of a tomb filled with horrors
Grimoires of Power - Magical books with inexplicable powers
The Half Plate - Halfling-sized plate armour which protects from critical damage
Hardy Knapsack - A handy backpack with lots of pockets, which is protected from harm and theft
The Heart of Sune - A ruby of infinite value, able to be used for any material component without crumbling
Helm Crest of Chivalry - Helps the wearer resist fear, but can be knocked off
Helm of Glory - An Elven-made helm that brings courage and bright strength
Helm of the Champion - Protects from illusions and guards a nearby ally
Hydrate-Taper - A candle that allows water-breathing creatures to breathe nearby
Interesting Potions - Some random qualities for any potion
Jhayeta's Alchemies - Cut-rate potions with some unpredictable qualities
Jynla's Runic Finish - A magic-repelling runic surface that can be engraved on a suit of armour
Lachrymatoria - Tear-catching vials, able to erase the grief of loss
Lamp of the Last Breath - Preserves the life of the dying, until it burns down
The Lunar Lace - A ballgown of mithril wire and giant moth-silk threads
Madry's Ring - Help the wearer hang in there
Mantle of Purity - Protects a wearer's purity against enchantment
Mephistophelean Effigy - A fascinating statue made of an entrapped good soul
Mitre Helm - This helmet protects the wearer and empowers battle spells
Moonshine's Fascinator - A ring that draws the attention of young dragons
Moulage Jar - A jar of cream that can cure wounds or imitate them
Mystic Tokens - Symbols of heroism, each able to be used once
Nightmare Spurs - Allows a steed to move at the speed of dreams
The Observant Portrait - A painting that allows the subject to listen to those who speak near it
The Orb of Naramonde - Pulses out positive energy to damage undead nearby
Phial of Vigor - Holding vapours that inspire and protect
Plague Bell - A bell that rings in the presence of disease
The Porcelain Oracle - An artifact of the Last War, able to answer any question with precisely 94% accuracy
Power Runes - Incredibly powerful magical stones which fell from the stars
The Prismatic Ensemble - A dress woven from the light of a thousand Arctic sunrises
Remember-It Scrap - Helps to recall small details
Requiem for the Lost - A helmet that bears the likeness of the person who died wearing it
The Resplendent Plate - A gleaming suit of plate armour that resists any stain and shines with the light of the sun
Ring of the Ravener - An intelligent ring that helps the wearer be aware of threats, but might challenge them to execute prisoners
Ring of the Stars - Astronomical tool, conjurer's aid, and powerful magical boost
Ring of the World Wolf - Transforms the wearer's rageful hands into talons
Saint's Fingerbone - Can empower radiant or necrotic spells
The Saint's Panoply - A set of armour, with a matched shield, helmet, and belt
The Sanctus Box - A prison able to hold any fiend or outsider
Sending Orb - Allows a user to speak to someone else with one
Sceptre of Zandri - Allows the bearer to hide from the undead
Scholar's Desk - Always stable, and helping you prepare and recover your spells
Scrying Bowl - An ornate device to aid scrying attempts
Serpentiform Purse - A trapped purse made by Yuan-Ti
Shield of Huzzah'd Stripes - Bearing the liver of the Duke of Osher, promoting awareness and safety
Shire Shoes - Made from halfling skin and able to erase tracks
The Shroud of Abbas Raid - Armour that wreaths the wearer in darkness
The Sightless Eye - Magical ritual that confers blindness, but the ability to sense magic
Soul Engine - An Ethergaunt device which creates magical energy from the souls of the living
The Spellbooks of Tineldur - The spellbooks of ancient mage, split up and hidden among her recipe books
Spirit Trap - A device capable of entrapping incorporeal spirits
Staff of Decorum - A dignified and calming staff of power
Staff of Domination - An artificer's staff that protects them against harm
Staff of the Journeyman - Allows the bearer access to several basic spells
Sunset Stone - Pieces of creation left over, able to create glorious sunlight
Tekhenu - Artifacts of the Ethergaunt War, receptacles of stored power
Thief's Hand - Guaranteed to open any lock
Unearthly Femur - Able to block one last spell
Unearthly Oubliette - A magical trap for Fey and extraplanar creatures
The Wall - A shield that can transform into a literal wall of stone
The War Table - Made to keep track of agents in the field
Ward Crystal - Great crystals that fire lightning bolts at intruders
The World Cavity - A tooth of the Creator, containing an entire reality
Worldstone - A gigantic stone that transports you anywhere
Magic Weapons
Ardolthirstrumm - A Dwarven broadsword that constantly yells insults
Armcannon - A warforged component that allows you to turn one of your arms into an arcane cannon
Arrows of Faux Slaying - Arrows that look like they brutally murder their target
Ashenwind, the Blade of Ending - Forged in the heart of a dying solar and quenched in the coldness of a wraith's heart
The Axe of Black Ice - A relic of the Frost Reivers, able to transform into pure ice
The Axe of Ishtar - A weapon made for an ancient queen who fought a plague of undead
The Billy-Goat Bastion - A shield enchanted to bash opponents
The Blade Immaterial - A sword with a blade that doesn't really exist
The Blade of Five Stars - A sword containing the essence of five lantern archons
The Blade of Justice - An enchanted executioner's sword
The Blade of the Black City - A sword from before the fall of man, cursed with necrotic power
The Blades of Rumesh - A twinned pair of blades made for a Wardancer
Blitzenspalter, the Lightning-cleaver - A halberd made for a king, with the spirit of a storm elemental
Bloodspiller - An axe wrought from alien metal
The Bloodthirsty Blade - A gigantic sword made from the sawlike bones of a giant monster
Caramor's Brand - A sword that burns dragons with electrical power
The Champion's Blade - A broadsword made to champion a King against unjust foes
Consecrated Arrowheads - Powerfully enchanted to slay evil creatures
The Crystal Khanjar - A dagger which grows psionically-aligned crystals along its blade
Dagger of Ritual - A dagger that allows the user to gain magical power when they execute a helpless opponent
Death's Head Dagger - A ritual blade that can animate the dead
Deep Sky - A weapon forged as a betrothal gift for the Goddess of the Sky
Demon Bottle - A potion containing a trapped spirit of chaos and destruction
Dousing Rod - A mace that can quench fires
The Dragon's Tongue - A sword quenched in a red dragon's blood, blazing with power
Duudrak's Razor - A great lochaber axe, wickedly sharp and able to cleave limbs from bodies
Effulgence - A greatsword hammered from a moonbeam
The Eldritch Athame - A ceremonial blade that can cut through reality
Eldritch Carronade - A magical cannon emplacement
The Fabled Blade of Flame - Destined to cast down a vile lich
Focus Items for Mages - Mages can empower the staves they carry, making them effective weapons
Gauntlet of the Battlemage - A gauntlet-buckler that holds magical energy
Gharalaan - Ancient weapon of the Hobgoblin empire
Ghost Dancer and Shadow Bringer - A pair of daggers for Olidammara's champion
Glacier - A falchion which contains the spirit of an Ice Djinn
Gull, the Grey Blade - Ancestral blade of the Callathorn family, a sword that floats on water and cries like a gull
Heartsthorn - A rapier wrought from a druid's vengeance and broken heart
Hellmace - A fiery mace that wounds targets that the wielder hates
Howling Griffon Mace - An impressive mace that howls as it swings
Incandescentia - A heavily ornamented spear containing a shard of the sun's light
Knife of Forebearance - A sacrificial knife which protects a community who provides a volunteer
Knight's Fall - A shattered blade which was forged to end the lines of royal blood
Lament, gauntlet of the Heresiarch - A gauntlet which can draw the blood of Gods
Lightning's Kiss - A dagger that'll match any outfit
Li Yueliang, the Jade Sword of the Green Moon - A blade with the power to reveal and defeat shapechangers
The Lumbar Puncturer - A whip made of magically-animated bones
The Mace of Storms - Sacred to Talos and flickering with with tiny electrical bolts
The Mace of the Ravager - A gigantic mace once held by the King of All Giants
Manbane Blade - A weapon forged of frozen mercury
Ovinrbaane, Enemy of All Enemies - An intelligent and bloodthirsty weapon wishing to defeat all enemies
Piercer - An ancient Dwarven shortsword that seems to last forever
Remorse, ancestral blade - A sword that seals fates, although the wielder may be haunted
The Sceptre of Light - A mace that cancels magical darkness
The Shivered Sword - An artifact of pure chaotic energy
The Singularity Blade - A sword composed of pure energy which can disintegrate its victims
Sirocco, the Desert Wind - A scimitar sharp enough to cut the first light of dawn
Sister Betha's Cudgel - The relic of a mercenary-turned-priestess
The Spear of Final Closing - Made for an eldritch knight, with wand slots alongside the blade
Sunflare - A dagger forged of pure flame plasma
Swansong and Cygnet - A paired rapier and dagger that hold the grief of a slain Bladesinger
Swordmites - Miniature mimic creatures that take the shape of weapons
The Sword of the Sun - An intelligent relic of a previous crusade
Other Gear
Air elemental goods - Six different objects from the Ethereal Emporium
Arcane Auction - Different items sold at a very exclusive magical auction
Arcane Exchange - A variety of magical items for trade by the wizard Oluronin
Different types of shields - Rules for more complicated types of shields
Dwarven locks - Locks made to last a Dwarven lifetime
Earth elemental goods - Six different objects from the Mineral Bazaar
Fey favours - Can you trust what you trade for?
Fine quality weapons - Six different weapons from the Cutting Edge
Herbalists - Six different herbs that might be available in your world
More herbalists' supplies - Twelve more herbs and plants, some with magical properties
Infernal bargains - A variety of goods sold by Zastoth, the Hellbroker
Inscribed runes - Short-term magical runes to add to your weapon
Juggernaut plate - the heaviest armour known to mortals
Lantern shields - Combination shield/weapon/lantern holders
Magewrought items - Twelve low-level magic items for everyday use
Master-crafted items - Six different items from the Silver Pegasus Smithy
Mechanus-made items - Six different items available from an automated shop from Mechanus
Militia-grade armour - Rules for cheaply-produced armour
Mӧlnanja weapons - Weapons with extraneous hooks, spikes, and blades
Mystical masks - Eight masks that grant powers due to their religious or cultural roles
Non-standard rewards - How you can reward people without it being a magic item or gold
Plant goods - Eight items available at Treant Joe's
Potions of Dubious Quality - Six potions sold by a travelling gnome named Knagnog
Second-hand goods - Thirteen wares from a second-hand dealer
Shadowfell wares - Six exotic goods from the Shadowfell
Shamanic blessings - Six short-term magical effects bestowed by a shaman
Special of the Day - Six different foods that might be available
Vicious weapons - Weapons made of inferior materials, slightly more dangerous but also prone to breaking
Water Elemental Wares - Six items from beaneath the waves
Well-bred warhorses - Ten qualities a warhorse can be bred to possess
Witch-doctor's wares - Six bizarre things sold by a trader in eccentric items
Witches' Brew - Some different brews within a hag's cauldron