Remorse, the ancestral blade of the Mauntel family, is a work of art and martial excellence. Its scabbard is decorated in an acanthus pattern and leafed in gold and copper, while the sword itself has been expertly inlaid with rose-gold structural components along the blade and pommel. It has exquisite balance and sharpness, and feels almost like it floats in the air when held.
Statistics: Remorse is a +2 longsword, and once per day, uses Death Knell as a reaction on an opponent who has been mortally wounded, sealing their fate and infusing the wielder with immediate strength. However, for the next day, the wielder is also haunted by the spirits of the unquiet dead, gibbering and pressing in about them, and disrupting their rest. How you can use Remorse in your game: - A noble Player Character might inherit or be given Remorse as part of their family role, inheriting the duty to bear it against threats to the Kingdom at the same time. The Mauntel family (or whichever family you choose to possess it) prizes this blade, and would do a lot to have it returned if it is stolen or misplaced. - Your PCs might have to seek out the bearer of Remorse if they have an opponent who resists death somehow. They generally resist usage of its special power, but sometimes draw upon it to ensure the death of a foul enemy, or if sorely pressed. Alternately, this might allow them to speak with a particular spirit which needs to unburden itself or contains lost knowledge. - If this sword has been lost, recovering it might be a dangerous task. It is likely to draw the attention of spiritual undead, unable to touch the blade but drawn by its proximity. Also posted on Game Masters Stash on 12 October 2019. Comments are closed.
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