Those magical artisans who can accurately scribe marks and runes have a valuable skill, one that is highly-prized. Originally a dwarven invention, the concept was surreptitiously copied for the creation of Elven Moonblade runes, although their use has now spread to other races and cultures. These marks, while temporary, can be valuable to those who do battle with strange and dangerous monsters.
Here are a few of the runes or marks they might be able to inscribe, each taking around an hour and expensive components (usually diamond dust, although other gems are sometimes used). A weapon can usually have no more than three runes if non-magical, or an additional one per +1 of enchantment: Rune of Enchantment (Common): This rune can be engraved in a weapon, and activated as a bonus action by running a finger over the rune. When activated, the weapon counts as being magical for the purposes of damage reduction and damage immunity for 1 hour. Rune of Smiting (Uncommon): This rune causes the weapon to buzz with restless energy, and does not require activation, instead lasting for 24 hours. A weapon with this rune inflicts an additional 3 points of force damage when it hits an enemy. Rune of Death (Uncommon): This rune causes the weapon to feel heavy and ponderous within the hand. When you hit with a melee attack using this weapon, you can activate the rune to inflict an additional 4d6 points of necrotic damage. Rune of Rage (Uncommon): Although named for rage, this rune merely causes restlessness and agility. When activated as a bonus action, you gain a +10 bonus to Initiative, and gain the benefits of the Mobility feat for 1 minute. Rune of Strength (Uncommon): This rune causes the wielder to feel mighty of arm, and can be activated as a bonus action, allowing you to make attacks with this weapon as if you had a Strength score of 18 until the end of your turn. This rune can be activated four times before it burns out. Rune of Finesse (Uncommon): This rune causes the weapon to feel light in the hand, and can be activated as a bonus action, allowing you to treat it as if it had the Finesse quality for 1 minute. This rune can be activated three times before it burns out. Rune of Clarity (Rare): This rune is activated as a reaction when you fail a saving throw against an effect that would make you charmed or frightened, ending the condition immediately. Rune of Breaking (Rare): This rune activates when you make a critical hit using it. The target takes an additional 10 points of force damage. Rune of Swiftness (Rare): This rune can be activated as a bonus action when you make the Attack action, allowing you to make an additional melee attack with the weapon. This rune can be activated three times before it burns out. Rune of Sure-Striking (Rare): This rune can be activated as a bonus action, giving you advantage on the next attack roll made with the weapon. This rune can be activated three times before it burns out. Rune of Restoration (Rare): When activated as an action, you recover 1 hit point at the start of your turn for 10 rounds. Also posted on Game Masters Stash on 5 January 2022. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|