These dice were cursed by a powerful Warlock who was cheated in a game of chance. Forever afterwards, the dice of the gambler who cheated him would grumble, curse at him, and return to his pocket, no matter how he disposed of them. After his eventual death as an outcast vagrant, the dice made their way into the pocket of another cheater... and have continued in their crusade against cheaters and gamblers. Anyone so cursed by the presence of these dice takes a -1d6 luck penalty on any d20 rolls (roll a new d6 each time they roll a d20), and when actually rolling dice (in universe), they roll one smaller die size than usual for the result (or one larger, if smaller numbers would benefit them- so a cursed adventurer rolling two 6-sided dice would get the results of 2d4, or 2d8, as appropriate). This can result in ‘impossible’ results- the dice physically change to display these numbers, and may cause some concern from people they’re gambling with. From time to time, the dice may animate and form faces, eyes, tentacles, and so on. This results is a Cause Fear Effect for anyone viewing them (Will DC 11). Unless the dice are taken by another cheater, a Remove Curse effect is required in order to ‘lose’ the dice. (Originally posted on Game Masters Stash on 22 May 2018) Categories All Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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