Eberron introduced the concept of Magewrights, skilled NPC crafters who can build low-level magical items for everyday use. While these don't work for every campaign, having very limited-use items can be fun and characterful, especially in a magic-rich region such as a mage school.
Here are a variety of low-level magical items you could use for your campaign, either as purchases or magic items which a player character might start with: 1 - Ring of Preparation: By turning this ring entirely around a finger, the wearer's clothing is made clean and fresh. The ring recharges at dawn of the next day. 2 - Bear's Tooth: This trophy necklace is engraved with a rune and worn as a necklace. When the wearer lets out a bestial roar, their voice booms three times as loud as normal. It cannot be used to amplify spoken words. 3 - Light stone: This fist-sized chunk of yellowish quartz shines like a candle when shaken, and then can float in the air, as if affected by Levitate. Over the course of an hour, the stone drifts to the ground and then the light goes out. If grasped by a creature during this time, the light extinguishes and the levitation ceases. 4 - Remembrance Urn: This urn stores the ashes of a deceased family member, marked with a memorial skull. When the urn is held in both hands, a silent image of the deceased appears, about a foot high. It shows a pre-prepared loop of about three seconds. 5 - Straw Effigy: This simple child's doll made from straw has a pair of daises for eyes. It can repeat three phrases of up to ten words which are set when the effigy is made, such as "someone's poisoned the waterhole" or "there's a snake in my boot". 6 - Sympathetic Lantern: This glass and iron box lantern causes all other nonmagical candles or lantern flames within a 10-foot radius to go out when the lantern is extinguished. 7 - The Anykey: This mostly-unremarkable iron key can be pressed to another nonmagical key as an action, instantly changing to duplicate the tines. It retains its plain iron ring hole at the top. 8 - Enchanted Acorn: This fat acorn is marked with a triple-swirled triskelion. If planted and watered with the contents of a waterskin, it grows to a 5-foot height tree by the next round, becoming difficult terrain. The oak sapling grows naturally from there. 9 - Sunhat: This straw hat bears a green kerchief pressing a small card with a magical rune painted on it. While very rural-looking, the hat keeps the wearer and their clothing dry from any nonmagical rain or weather effects. 10 - Freshened Fruit: This fruit has been marked with a rune keeping it from going off. This means it can last for up to a year before starting to rot. 11 - Spectaculars: These iron-rimmed round eyeglasses can be adjusted as an action. They can be set for long range (granting advantage on vision-based Perception checks and disadvantage on vision-based Investigation checks), or close range (granting advantage on vision-based Investigation checks and disadvantage on vision-based Perception checks). 12 - Timber Axe: This plain woodcutter's axe never dulls while cutting wood. It might be used as a hand axe in combat, although its enchantment is rarely useful when used for this purpose. Also posted on Game Masters Stash on 24 November 2021. Comments are closed.
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