These arcane security measures are found in many ancient ruins, and make a potent defense against invaders and thieves. They are generally solid man-height single pieces, vaguely resembling quartz crystals and lit from within by a flickering lightning current.
Any living creature approaching within 30 feet of the crystal causes the light to abruptly brighten. One round later, unless the person approaching presents a specific symbol (usually the arcane mark of the caster who created the ward crystal), it launches a Lightning Bolt at 5th level, at the first person to trigger its proximity. Once this has happened, the light subsides to its dimmer level again. It takes five rounds to 're-arm' before it can fire again. A cunning and aware invader can trigger its programming in order to allow a greater number of targets past, but will have to be careful. Clever arcane architects often 'station' these at intersections or areas likely to be crossed, in order to deny invaders the ability to pass critical areas. Generally, growing one of these crystals costs about 3,000 gold pieces' worth of materials, including a shard of an existing Ward Crystal. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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