The shivered sword is a nightmare of steel, an artifact of pure chaotic energy able to pierce any spell. It was forged in the Dawn War to slay the great Titans, and it is said that it shattered against the Rod of Purest Order when they clashed together, breaking them both.
When viewed, the blade hangs together in the air as if it were not shattered, shifting ever so slightly in the wind and jangling like a windchime. It pulses with angry heat, and seems to 'steam' runes of chaotic power as it moves. Statistics: The Shivered Sword is a +3 longsword which inflicts +2d6 psychic damage against any target with a Lawful alignment. Its wielder can ignore any magical spells protecting the target when making melee weapon attacks using the sword. They can also use Dispel Evil and Good up to three times, which reset after a long rest. How you can use the Shivered Sword in your games: - Following its damage, one of the chief Inevitables of the planes of Order was trusted with the blade, for only it could possibly not be corrupted by the blade's power. However, this belief was incorrect, and the rampant Inevitable now wanders the planes in a wild fugue state. - If a PC is able to gain control of the sword, even temporarily, its essence will start corrupting them as well. No champion is proof against its power, not even a mighty hero, and they may soon have to find some way to look into its destruction or at least dissolution. - An artifact like this cannot be destroyed by simple mortal magic, and even the mighty Lawful gods might shy away from handling such a corrupting influence. The last time it was even damaged, it destroyed the artifact which is now the Rod of Seven Parts. Also posted on Game Masters Stash on 14 October 2020. Comments are closed.
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