The Orderly Emporium is an automated plane-travelling merchant, able to craft and supply many goods in a short timeframe, but also able to sell exotic wares from the plane of Mechanus. Its 'shopkeeper', Vendore, is some kind of golem who is as much part of the shop and its manufacturing process as it is a creature. Its prices and travelling schedule are rigidly defined, and it rejects any efforts at bargaining.
Here are some of the exotic wares which Vendor sells: 1 - Nanodrons (500 gp) - A 1-pound jar of a gritty silver liquid, these miniscule creations can be poured out to effect a Fabricate spell. After use, their energy is expended, and they crumble into blackened ash. 2 - Crysteel (100 gp per pound) - This material has the hardness of tempered steel, but is nearly transparent (about as much as quartz). It makes for fascinating weapons, hardened window-panes, or interesting sculptures. 3 - Magnacubes (450 gp per pair) - These magnetic cubes, two inches per side, are sold as a pair, with a small square of leather between them. When stuck together, they require a Strength check (DC 25) to separate, or can support up to 1,000 pounds of weight if used to hold up an object. 4 - Fractal Cog (1,000 gp) - This cog is manufactured of purest platinum mined from beneath Mount Celestia. Its teeth turn and rotate independently, and the closer you look, the finer they are. This cog can be inserted into any machine, and will permanently shapechange into the needed parts. 5 - Personal Differential Assistant (2,500 gp) - This tiny Modron (about 3 inches per side) is a savant at any mathematical equation and can count and catalogue objects within a 20' cube volume as an action. It must be fed a gold piece on completing a long rest, or it becomes weakened, and will leave or begin to malfunction. 6 - Faulty Cubes (20 gp each) - These cubes are made up of 27 smaller irregularly-shaped blocks, 9 to a face, and are asymmetrically-arranged. Once per day, as an action, the user can make an Intelligence check (DC 20) to array one face of the cube correctly. A failed check has a 50% chance of causing each completed surface to rearrange, losing progress as well as causing the user 1d6 psychic damage per side which rearranges. If all six sides of the cube are arrayed correctly, the cube begins to flash and float for one round, then vanishes back to Mechanus, granting the person who completed it a magical Charm (DMG, p228). Also posted on Game Masters Stash on 27 October 2021. Comments are closed.
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