A mystical merchant who travels the realms searching for the finest deals and opportunities, Oluronin's Arcane Exchange is a shop that can appear anywhere, even within a dungeon. The titular Oluronin, a canny and personable fellow, is willing to chase down opportunities he hears of, and trades in rare and magical items. Here are some of the goods he might have available, or might offer for a particular item which your player characters possess:
1 - Censer of Censure: This brass censer can be filled with incense and, when lit, floats in mid-air, moving around slowly in a 10-foot radius from the owner and filling the air with thick, sweet-smelling smoke. Once per day as an action, an attuned owner can surreptitiously select a creature within 20 feet and the censer will circle around that creature for 1 minute. The creature gains half cover, but also gains the poisoned condition for the duration. At the end, the censer drops to the ground and the smoke dissipates. 2 - Containment Jar: This gold-inlaid glass jar comes with a warded lid. By holding the jar and spending a reaction when a creature that the owner can see casts a spell within 60 feet, they can cast Counterspell. The jar is then filled with roiling, violent magical energy and seals itself. By unsealing the jar or shattering it as an action, the counterspelled spell is then released, with the jar counting as the target. 3 - Orb of Pondering: This cursed orb looks and acts exactly as an ordinary Crystal ball. However, each time it is used, the user must make a Wisdom saving throw (DC 17). On a successful save, the orb functions normally. On a failed save, the user instead becomes Charmed by the orb and will gaze at it until interrupted by an outside source, ignoring even the need for sleep or food. 4 - Wand-Polishing Wax: This small tin contains a wax made from a combination of manticore oil, powdered diamond dust, and giant bee wax. The tin contains 6 charges of wax. When used to polish a magical wand during a short rest, using the spell from the wand lowers the wand's maximum number of charges by 1, but the saving throw DC of spells used from the wand increases by 1. 5 - Robe of Safety: This magical robe includes detailed gold piping and embroidered sigils of warding. The wearer has resistance to damage from their own spells, which is applied after a saving throw, if applicable. 6 - Pocket Watch of Chronurgy: This brass clockwork pocket-watch hangs on a chain, and its face bears a tiny starry sky made with glinting diamonds. The watch has three charges, and as an action, the wearer can spend one charge to use either Haste or Slow. The watch regains 1 charge at dawn. Also posted on Game Masters Stash on 8 December 2021. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|