There are times when you want to have some kind of magical blessing that's not just "here's a +1 sword", whether that's the local tribal shaman bestowing some powers in defending their village, an ancient Elven crone attuning the PCs with powers from the spirit world, or something that feels a little less mechanical than 'standard'.
Using the Charms section of the Dungeon Masters' Guide can be a real help here, giving players a short-term or short-use magical power that often functions similarly to a magic item, perhaps represented by a rune written in ochre on the recipient's face, a tattoo inked onto or into their skin, or drinking some concoction during a mystical ceremony. Different characters might even receive different effects, at the shaman's discretion. Here are some additional charms you might find useful: Charm of Alteration. This charm usually decorates the recipient's face and hands. When activated as an action, the recipient's face changes, as the 'change appearance' option of an Alter self spell. However, the recipient cannot end the effect early. After 1 hour, the charm fades away. Charm of Bravery. This charm allows you to find courage when you are terrified. When you would become frightened of an opponent, you can instead become immune to that effect (spell, frightful presence, etc.) from that opponent or type of opponent, for 24 hours. The charm then fades away. Charm of Gentle Repose. This charm preserves the spirit within the body, preventing its corruption. For 10 days, the recipient cannot be transformed into an undead creature, and if they die, the time to restore them to life does not start until the 10 days expire. The charm fades after 10 days. Charm of Health. This charm often takes the form of a tattoo or marking upon the chest and back of the recipient. For 24 hours, the recipient is immune to any disease, and then the charm fades away. Charm of Longstriding. This charm decorates the recipient's limbs, allowing them to run faster and more cleanly. When activated as an action, the recipient is under the effect of a Longstrider spell, increasing their movement speed by 10 feet. After 1 hour, the charm fades away. Charm of Seeing Invisibility. This charm takes the effect of bold kohl rims around the eyes of the recipient. While worn, the recipient can tap their forehead as an action to See invisibility for 1 hour. The charm then fades away. Also posted on Game Masters Stash on 7 January 2022. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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