This ancient table, polished from the stump of a great tree felled as part of a treaty centuries ago, cannot be moved from its location in the 'war room'. The maps laid on its surface are usually mundane, but the weighted tokens with a variety of differing icons atop them are linked to identical pins given to agents sent out on field missions.
A spellcaster who casts Locate Object at the table resets all of the weighted tokens currently on the map, which move to match the relative position of the person who carries them. This allows a canny commander to track the progress of missions and journeys on which they send their agents, but only works to a relative position, depending on the accuracy of the map. How you can use the War Table in your game: - As a trusted servant of the castle's commander, a Player Character might be given a small pin and instructed to carry it at all times. It radiates a small amount of divination magic, but does not have any qualities on its own, only in its link to the weighted tokens. - A trusted character might be asked to check on the progress of a mission, or to locate an agent who has gone missing. The magic of the table might reveal an agent's progress through dangerous territory and their relative location (within a few square miles, probably), or might reveal that their pin is still in the castle, for some reason. - For a higher-level character, being able to track their agents' travels makes for a very useful way to accomplish different operations in a wider area. Also posted on Game Masters Stash on 4 January 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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