These devilish weapons are employed by Frost Devils, and are made to slay any kind of humanoid creature.
The blades can only be made within the deepest depths of the Nine Hells, where the cold is fiercest. There, Gelugon smiths take liquid mercury and freeze it until it becomes a solid metal, forging it into brittle and rough-edged blades. When used by another Ice Devil, the Weapon stays cold long enough to be used as a weapon, but the small blades and hooks often break off in the body of a target, causing horrific damage and mercury poisoning to anyone who survives the initial blow. Statistics: these function as a +1 Frost weapon, initially inflicting 1d10 base damage per successful hit, and dropping to 1d8 after the first hit, 1d6 after the second, 1d4 after the third, and then disintegrating entirely after the fourth successful hit. A target damaged by one of these weapons is also subject to 1 point of Constitution damage per hit. This can only be removed by magic, or with surgery with the aid of a Chill Metal spell. If the weapon is held by a creature without the Cold subtype, it drops in efficiency each round as if it were striking an opponent. The wounds caused by these blades are horrific, and knowingly using one on a living target is a ghastly act. Gelugons delight in the shrieks of pain that they induce from their targets. How you can use Manbane Blades in your game: • Ice Devils using these weapons leave a tainted treasure behind which may test your players’ resolve for treasure. • A noble or other person attacked with one of these weapons is assured a slow and hideous death. Perhaps they might be preserved by a Lifeguard magic while players have the opportunity to find some kind of cure? • Perhaps a weapon like this could be used to attack a powerful dragon, with some modification. Persuading the Ice Devils to forge it for you would be a quest all of its own, though. (Originally posted on Game Masters Stash on 22 February 2019) Comments are closed.
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