Juggernaut plate is the heaviest kind of armour known, layering plates and covering every conceivable weak spot. It was originally invented by dwarven defenders, but the concept has spread to some other cultures as well. Some suits of this armour are magically augmented, making them even more impregnable to blows. All suits of this armour are worn only for a short time, as it is exhausting to move within and takes great time to don and doff. For this reason, it is usually kept in reserve until necessary, usually for a defensive action or final assault.
Juggernaut Plate (5,000 gold pieces) Proficiency: Wearing this armour requires heavy armour proficiency. Wearing this armour without proficiency gives the wearer disadvantage on any ability check, saving throw, or attack roll that requires Strength or Dexterity, and you can't cast spells. Armour Class (AC): Wearing this armour confers an AC of 22. Speed penalty: Wearing this armour reduces your speed by 10 feet. Dwarves instead have their speed reduced by only 5 feet. Reflex Penalty: Wearing this armour confers disadvantage on Dexterity saving throws. Strength: Wearers with a Strength score lower than 17 have their speed reduced by an additional 10 feet. Stealth: Wearing this armour confers disadvantage on Stealth checks. Getting into and out of armour: This plate cannot be donned without assistance from at least two creatures, and takes 30 minutes to put on and fit appropriately. Taking it off requires just as much time, and requires assistance from at least one creature. Exhausting: At the end of any encounter wearing this armour, the wearer must spend 1 Hit Die or gain a level of exhaustion. It is impossible to take a short or long rest while wearing this armour. Also posted on Game Masters Stash on 9 October 2021. Comments are closed.
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