Weapons made of materials like fire-hardened wood or bone can often deliver much messier wounds, but can be more fragile and given to breakage.
As an optional rule, the GM may allow a character to use these vicious weapons, especially if they are from a culture or region which does not have access to metals. These weapons gain the [vicious] property, in addition to any other properties which they already possess. The cost for these weapons is reduced to one-tenth of the listed price from the Player's Handbook. Vicious. This weapon can re-roll any damage die which results in a 1. On a roll of 1 to hit, the weapon breaks, and cannot be used any longer. How you can use vicious weapons in your game: - Goblins or other 'horde' enemies could use these weapons, which might prevent your player characters stocking up on a pile of short swords to haul back to town. If they're not worth anything, they're even less worth looting. - Old-school Dark Sun players would remember a world where everything is made up of bone, stone, wood, and obsidian. Steel weapons are practically unbreakable and almost worth a Sorcerer-King's ransom. - If your PCs are fighting in an arena or similar place where exotic weapons can be experimented with, you can give them vicious weapons so that swapping weapons out is expected and required. Edit: This post was originally titled 'savage' weapons, and was changed after discussion and consideration. Words have all sorts of connotations, and these grow with their history. It's important to remember that some words have been historically used to suppress and dehumanize people, and although we're dealing with fantasy worlds, it's important that we aren't part of that. Also posted on Game Masters Stash on 19 June 2020. Comments are closed.
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