This valued magical item captures incorporeal spirits, preventing them from escaping and causing further havoc, until they can be properly banished to their rightful place (usually in the Halls of the Dead).
In form, it resembles an ornate human-sized skull forged in chased silver, hanging upside-down from a doubled chain, much like a lantern. The chain links are special, cast in silver using grave-dirt to mold them. When the spirit trap has been 'filled', the eye sockets glow from within with a garish red light, and the jaw of the skull snaps shut. The trap can be opened from the outside to release a trapped spirit by forcing the jaws of the trap open (Strength check, DC 20), or if a Banishment spell is cast upon the trap. Activation: By presenting the Spirit Trap towards an incorporeal creature (or a Vampire using gaseous form) and using Channel Divinity (or Turn Undead, in previous editions), the spirit is forced to make a Charisma saving throw (or Will save) at DC 15. If it fails, it is imprisoned within the Spirit Trap as described above, until it is released or banished in some other way. A spirit creature below half of its hit points has disadvantage on this saving throw (or a -2 penalty, in earlier editions), so battling it in some way will make the attempt easier. How you can use a Spirit Trap in your game: - Spirit Traps are sacred relics of the church of Nïa, and kept for use by those who are likely to confront dangerous spirits. A Player Character who is a member of the church might be able to requisition one of these to capture a spirit they will have to battle. - A team of ghost-hunters might have amassed a collection of Spirit Traps, battling dangerous spirits with blades and spells before trapping them to send through a portal to a contained spirit realm. But if a nosy member of the inquisition decides to dispel their portal, all those spirits might break loose in the greatest city in the world... - Not all spirits trapped by these are evil-aligned, and it is known that they have been used to capture Angels and other similar spirits in an incorporeal form. An evil-aligned person might use these traps to capture good spirits and perhaps leech the essence from them, burning them in a Soul Engine. Also posted on Game Masters Stash on 26 October 2019. Comments are closed.
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