Spellbooks as treasure items are rarely rolled up, because they only benefit one class (Wizards), take a lot of time to fiddle around with to pick which spells are included, and can't be used to do anything else (unless you let the book get used as a set of scrolls, or something similar). A way you could change this is with a simple rule: spellbooks are spell focus items which can grant a bonus to saving throw DC, or to attack and damage rolls, for specific spells based on how powerful they are. This unlocks them for use by other classes who can use the spells, but keeps them more useful for a wizard.
Arcane Spellbook Spellbook, uncommon (+1), rare (+2), or very rare (+3) While holding this spellbook, you gain either a bonus to saving throw DC, or to spell attack and damage rolls, of spells from a specific school of magic. This bonus is determined by the spellbook's rarity. In addition, when you use the Arcane Recovery feature, you can use one spellbook to increase the combined number of spell levels you recover by the spellbook's bonus. Each arcane spellbook is of one type from the list below: - Book of the Battlemage: bonus to evocation spells. - Book of the Bonewarden: bonus to necromancy spells. - Book of the Farseer: bonus to divination spells. -Book of the Mindshaper: bonus to enchantment spells. - Book of the Shadowcaster: bonus to illusion spells. - Book of the Summoner: bonus to conjuration spells. - Book of the Transmogrifist: bonus to transmutation spells. - Book of the Warder: bonus to abjuration spells. Also posted on Game Masters Stash on 12 May 2021. Comments are closed.
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