Tekhenu are one of the legacies of the Ethergaunt invasion of the last century. Now often overgrown, the tekhenu are receptacles of stored power, often in distant areas or wastelands.
Tekhenu can be tapped or destroyed to the stored power, allowing spellcasters to use abilities far beyond their own normal threshhold. A variety of different tekhenu exist, granting different abilities. Being enormously valuable, they are often hoarded by the powerful as weapons, tools, and resources. They are often about twenty feet high, and weigh tens of thousands of pounds. Statistics: Standard Tekhenu allow any spellcaster touching them to empower any spell they cast, increasing all variable, numeric effects of an empowered spell to double. An empowered spell deals double as much damage as normal, cures double the number of hit points, affects double the number of targets, and so on. The saving throw DC of an empowered spell is +4 higher than normal. In addition, some tekhenu increase the range of any empowered spells to 10x the normal range, while others increase the area to triple the radius or amount of area affected, or adding the spell's damage again in bonus necrotic damage. How you can use Tekhenu in your game: - As abandoned relics of an old war, tekhenu are highly rized, and several wars have been fought over their possession. Although they can be moved, news of their location spreads quickly, and nations will kill to add one to their arsenal. - Player Characters might be sent on an urgent mission to take possession of a tekhenu while reinforcements (and engineers) arrive to transport it home. They are authorized to use its power to fight off a force from another nation who wish to take it for them, but letting go at the end might be the hard part. - Tekhenu which have been relocated often form the centre of a sacred space, a wizard's sanctum, or a king's throne room. They form the heart of sites of power, and are used by the powerful to stay that way. But a small alliance of rebels plans to destroy this power base, stopping them from being used any more. Such an act causes incredible releases of destructive energy, but can change a super-powered spellcaster into "just" a regular spellcaster again, allowing them to be vanquished without such destructive spellcasting. These rebels call themselves "Breakers", and they're recruiting... Also posted on Game Masters Stash on 23 May 2019. Comments are closed.
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