An enterprising and charismatic gnome by the name of Knagnog (pronounced "Nag-nog") owns and operates a travelling sale-wagon he calls Knagnog's Knicknacks, selling Potions of Dubious Quality and travelling from town to town. His patter is engaging and charming, and his goods are indeed of Dubious Quality, meaning he's sometimes chased out of town for being a fraud.
Here are some of the goods he might have for sale: 1 - Ichor Draught (50gp): These green, honey-consistency potions contain a couple of tentacles from some aquatic monster, and are popular with cultists as a defensive measure. They taste absolutely vile, but grant the drinker the ability to manifest shadowy tentacles which lash out at all around them. When drunk as an action, the target can manifest Arms of Hadar. 2 - Cure-All (50gp): This thin vial of clear liquid seems unremarkable, having the consistency of water, and no discernible smell or taste. Knagnog promises that it'll "cure your ills" and sells it to folks who are unwell. When drunk, this potion cures the drinker of any of the following conditions which currently affect them: blinded, charmed, deafened, exhaustion, frightened, invisible, paralyzed, petrified, poisoned, stunned, or unconscious. The drinker then gains the poisoned condition for the next 24 hours. 3 - Anti-venom Elixir (50gp): A brilliant cobalt-coloured solution with the taste of rotted chalk, Knagnog promises that this will cure any poison. When drunk, the drinker loses the poisoned condition and if they have taken any poison damage in the past 24 hours, they regain 2d6 hit points. However, they gain 5 levels of exhaustion. 4 - Fun-Gal Libation (25gp): This liquid is pinkish-grey and streaky, flavoured something like strawberry syrup. He promises this will give someone a 'good time' (accompanied by a creepy wink). If drunk or consumed with alcohol, this potion enhances the drinker's enjoyment and fun, without impairing their judgement at all. Any children conceived by the drinker or their immediate partner in the next 24 hours will be born as baby Myconids, who will escape at the first opportunity to found a new colony. 5 - Thirst Quencher (50gp): This drink comes in a comically-large conical flask, nearly two pints, and is a soft red colour. It tastes of burned copper, and when drunk, which requires at least an entire round's worth of actions, the drinker is cured of any levels of exhaustion and finds themselves feeling bloated with liquid and strongly smelling of copper. For the next hour, the wearer has vulnerability to fire damage, and any attempts to locate them by smell have advantage. 6 - The Swagswig (500gp): Knagnog promises that this very rare potion will bring incredible luck to someone who drinks it, and only carried one, in a secure box. The potion comes in a bottle wrapped with golden wire and decorated with tiny quartz gems, and has tiny flakes of gold floating within its liquid. As surprising as it sounds, this potion is actually blessed by the gods of fortune. When drunk, the value of any random amounts of coinage, art objects, or jewellery that the drinker discovers or finds in the next 24 hours are doubled. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
May 2022
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