Like a modern antique store, a Witch-Doctor's shop should contain weird, rare, and unique items.
Here are six you can have for sale which your player characters might buy or trade for: 1- A unpleasant-looking mask, made of an unlucky man's skin. While worn, any spell targeting the wearer specifically (scrying, or a curse, for instance) affects the unlucky fellow whose skin was used to make the mask, instead of the wearer. After three such spells, the mask catches fire while worn, inflicting 2d8 fire damage on the wearer's face, with no saving throw. 2- The shrunken skull of a devout believer (of a particular faith), about the size of a man's fist and browned, wrapped with dirty leather thonging to hold it together. When presented to a person within arm's reach, or touched by someone, the teeth chatter loudly if the target follows the tenets of a different alignment than the faith's alignment. It is not possible to silence this short of magical silence. 3- Jar of ooze. This jar is tightly sealed, and the purchaser is warned to feed it food scraps perhaps once per week, and not to let it get cold. Within the jar is a scrap of Gelatinous Cube, which will grow rapidly if the jar is dropped and it's able to devour something (like a corpse or two) nearby. In the meantime, it makes for an efficient garbage disposal and curiosity. 4- Cursed gold necklace, depicting a jaguar's snarling face, with twinkling amethysts set in the four eyes. This came from a treasure horde stolen from a far-off society a few generations ago. While worn, the wearer does not need sleep, but loses 1 point of Wisdom each night that they do not sleep. If they reach 3 or less Wisdom, they transform permanently into a Displacer Beast with four violet eyes, and become a creature under the GM's control. The necklace drops to the floor, unheeded. 5- Small stone statue of a warrior, about 4 inches tall. The sculpting is quite good, including impressive and super-detailed clothing and armour. On very close examination, the eyes are animated and can be seen looking around in panic. A Stone to Flesh or Remove Curse spell transforms the tiny Pixie back into its natural form, and it may thank or punish its former owner depending on how it has been treated. 6- A box of snuff, from far away exotic lands. Inhaling a pinch of this powder renders the user immune to fear and pain effects for the next minute, as well as gaining Damage Reduction 3/-. Unbeknownst to the user, they also contract Mummy Rot. Take a guess why. Also posted on Game Masters Stash on 10 July 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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