Books hold a dangerous kind of power- that of education. However, some books are even more dangerous, and in a fantasy setting, this can be taken to an extreme. Imprisoned spirits, magical traps, forbidden spells, and more can await those who cross the blue velvet ropes of the great Library of Helvirae.
Here are a few grimoires of power that can be found in a magical library, and their powers: 1. Miadral's Comprehensive Tome on the Dangers of Labyrinths: This midnight-blue leatherbound tome has a curious criss-crossing maze pattern embossed in the cover, and the pages fold outwards in myriad directions, marked with incredibly dense maze patterns. Those who study it find that their minds make patterns of geometry in unusal things- the fall of leaves on the forest floor, the interesting paths of dogs as they cross a market. The knowledge eventually drives them to madness, and after studying it for a total of 12 hours or more, the target is subject to a Maze spell, with no limit on its duration. 2. Volume II of Fumeblight's Permutations on Mythical Chronomancy: This simple paper tome delves into the famed and feared wizard Fumeblight's experimentations with time-control magic and the 'grandfather paradox' which he attempted before his untimely vanishment. The spells contained within might be decrypted by an enterprising villain or wacky mage to kick off a time-travel based campaign. 3. Unfälle der Wesentlichkeit: A tome with a heavy grey leather and darkened steel edging, this tome has been misfiled due to its possession by a vile mage, and is actually a philosophical tome on the benefits of social supports to the most vulnerable in society. 4. Khufhraa's Spectacles of Famous Dark Arts: Written only a few years ago, this tome details some of the vilest and most horrid feats of dark magic ever performed. Although it does not contain the actual spell formulae, there are musings on how the spells might be re-created, including the Rain of Colourless Fire, the Dread Curse of Ravenloft, and Ozymandias' Great Deception. 5. Az'Gonoth's Imprisonment: Bound in warm red leather, this tome is the receptacle of the pit fiend Az'Gonoth, whose soul was shriven from his immortal form. Those who open the tome are subject to a Magic Jar effect (Charisma saving throw DC 21) to be possessed permanently by the Pit Fiend. 6. Triumphs of Abnormal Dreams: This simple folio is wrapped in a fold of shimmery unicorn-leather. Simply holding the tome in both hands confers a Charisma score of 18. Those who sleep after reading the tome experience dreams of tremendous empowerment, and can cast Creation on waking up. You must finish a long rest before you can use this ability again. Also posted on Game Masters Stash on 23 July 2021. Comments are closed.
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