Masks perform a variety of different cultural and religious functions, whether these allow an actor or to portray an important role as a recognizable character or archetype, to hide the identity of the wearer for criminal or social purposes, or to protect against airborne diseases. In a fantasy milieu, it is not surprising that some would even be enchanted or have special qualities. Here are some that might exist in your game:
1. Mask of the Intruder: This wooden mask displays a wide heart-shaped face with eyes of polished black stone. Those who wear it avoid notice and evade attacks. This mask has 5 charges, and when donned as an action, the wearer is protected by a Sanctuary spell (saving throw DC 11) for one minute. The mask regains 1d2 charges at midnight each night. 2. Mask of the Berserker: This mask features a wide shovel-like jaw crammed with jagged teeth, and stirs the heart of the wearer to aggressive action. While worn, the wearer can add their proficiency bonus on Initiative rolls and to Intimidate checks. 3. Mask of the Maiden: This mask has an elongated and smooth androgynous face with long, silvery hair and a slight pout. The mask has 5 charges. While worn, the wearer can use one charge as a reaction when targeted by a spell or other magical effect to gain advantage on the saving throw. When the final charge is expended, the mask's hair crumbles into dust, and the mask shifts into a permanent sneer and has a sagging, aged appearance, losing its protective qualities. 4. Mask of the Hero: This mask has dramatic asymmetrical markings such a star or lightning bolt over one eye, often in a shocking colour or metallic adornments. The mask has 3 charges. When reduced to 0 hit points, or when the wearer fails a saving throw, the wearer can spend a charge as a reaction to instead drop to 1 hit point, or to reroll the saving throw. When all of the mask's charges have been expended, or if the wearer betrays their morals, the mask cracks apart at its marking and loses its qualities permanently. 5. Mask of the Fool: This asymmetrical mask often features a grinning face from one direction and a tragic face from the other direction. While worn, no matter what the wearer says, magic or effects that would determine whether the wearer is telling the truth indicates that the wearer is being truthful. 6. Mask of the Moon: A silver-leafed mask in the shape of a round moon, this mask represents wisdom and the passage of time. The mask has 4 charges. As an action, the wearer can spend one charge to cast Haste or Slow (saving throw DC 12). As each charge is used, the moon's phase shifts, becoming more shrouded in darkness. The mask regains all expended charges when the moon becomes full. 7. Mask of the Sun: This mask, covered in gold leaf, has radiant sunbeams and features a face split by a beatific smile. It represents renewal and truth. The mask has 3 charges. While worn, the wearer can spend one charge as an action to cast Daylight (centred on the mask) or Zone of truth (saving throw DC 12). The mask regains one use at dawn each day. 8. Mask of the Chaperon: This plain, round-faced mask has rosy cheeks and a simple appearance, worn to denote a hero's companion. The mask has 5 charges, represented by freckles on the mask's cheeks. While the mask is worn, the wearer can cast Warding bond by spending one charge. While the bond is active, the wearer can spend one charge as a reaction when the target of the bond is the target of a melee weapon attack, to teleport up to 50 feet to a space adjacent to the target, and to become the target of the attack instead of the original target. The mask regains one charge each morning at dawn. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|