This imposing weapon is made of elegantly-shaped and machined steel, whirring from within. When held by an artificer, it activates and becomes a dangerous engine of destruction and creation, able to deliver mighty blows as well as reveal secrets of new infusions.
These weapons are crafted only by master artificers, and each is a work of mechanical art. Their manufacture is a secret of artisanry and infusion with powerful magics. Statistics: A Staff of Domination is a quarterstaff which grants a +2 magical bonus to attack and damage rolls when used in combat, and also acts as a set of masterwork artisan's tools when used for repairing mechanical devices or for an artificer's spellcasting. When holding it, an artificer gains a +1 magical bonus to Armour Class and saving throws. The staff has 10 charges, and regains 1d6+4 charges at the start of each day. If the last charge is used, roll a d20. On a 1, the staff shudders to a halt and then fractures apart into a pile of springs, gears, and metal shards. While holding the staff, you can expend 1 or more of its charges to immediately gain access to a new infusion, up to 1 level per charge expended. This lasts until the next time you take a long rest. Also posted on Game Masters Stash on 8 November 2019. Comments are closed.
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