In an idea taken from Gloomhaven, these rats have been mutated by exposure to some kind of vile influence, whether this is some kind of evil magic or some chemical or radiation causing uncontrolled and harmful growth. These rats are particularly dangerous to due their aggressive nature and the harmful contents of their bodies, which erupt when they die.
The size of a large dog, these shuffling monsters often spawn other giant rats or rat swarms themselves, which accompany them in defending their territory. RAT MONSTROSITY Medium beast, unaligned Armour Class 13 (natural armour) Hit Points 16 (3d8 + 3) Speed 20ft. Str 8 (-1); Dex 12 (+1); Con 12 (+1); Int 2 (-4); Wis 10 (+0); Cha 2 (-4) Proficiency bonus +2 Senses darkvision 60ft., passive Perception 10 Languages - Challenge 1/2 (100 XP) Keen Smell. The rat monstrosity has advantage on Wisdom (Perception) checks that rely on smell. Vile Eruption. When a rat monstrosity is reduced to 0 hit points, their growths overrun their body, causing an almost-instantaneous explosion of viscera and poisonous fluids. Creatures in a 5-foot radius must succeed on a DC 11 Dexterity saving throw or take 5 (2d4) points of poison damage. ACTIONS Bite. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 4 (1d6 + 1) piercing damage and 2 (1d4) poison damage. Spit Bile (recharge 6). The rat monstrosity vomits forth toxic bile and fluids in a 10-foot cone. Each creature in the cone must make a DC 11 Dexterity saving throw, taking 5 (2d4) acid damage and 5 (2d4) poison damage on a failed saving throw, or half as much damage on a successful one. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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