These terrible beasts make their home in environments lethal to almost all others- molten rock. They are formed of incredibly dense and hard material, and are able to absorb heat from their surroundings and vomit it forth.
Moltenwurm Huge monstrosity, unaligned Armour Class 19 (natural armour) Hit Points 138 (12d12 +60) Speed 50ft., burrow 30ft. Str 25 (+7); Dex 7 (-2); Con 20 (+5); Int 1 (-5); Wis 7 (-2); Cha 4 (-3) Saving Throws Con +9, Wis +2 Damage Immunities Fire Damage Resistances Bludgeoning Senses Blindsight 30ft., tremorsense 60ft., passive Perception 8 Languages - Challenge 11 (7,200 XP) Absorb Heat. Any time the moltenwurm would take fire damage, they absorb heat, and all of their attacks cause an additional 7 (2d6) fire damage for the next 3 rounds. If they use their fire breath attack, this ends the bonus fire damage. Tunneler. A moltenwurm can burrow through rock or solid lava at half its burrow speed and leaves a 10-foot diameter tunnel in its wake. Actions Multiattack. The moltenwurm makes two claw attacks and one bite attack. Claw. Melee weapon attack: +11 to hit, reach 10ft., one target. Hit: 11 (1d8+7) piercing damage. Bite. Melee weapon attack: +11 to hit, reach 10ft., one target. Hit: 17 (3d6+7) piercing damage. Fire Breath (Recharge when subject to fire damage). The moltenwurm exhales fire in a 20-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw , taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. Also posted on Game Masters Stash on 17 March 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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