Forgedhounds, an offshoot of Warforged technology, created unique, individually machined constructs with a modicum of intelligence, an excess of animation, and cool, logical, souls. They are highly-valued as curiosities, although there are rumours that some have weapons installed within them for unorthodox assassination attempts.
How you can use Forgedhounds in your game:
FORGEDHOUND Medium construct, unaligned Armour Class 15 (natural armour) Hit Points 23 (3d8 + 9) Speed 40ft. Str 16 (+3); Dex 14 (+2); Con 16 (+3); Int 4 (-2); Wis 10 (+0); Cha 1 (-5) Proficiency bonus +2 Damage Immunities poison Condition Immunities exhaustion, poisoned Senses Darkvision 60ft., passive Perception 10 Languages understands commands in the creator's language but can't speak Challenge 1 (200 XP) Custom Enhancement. Each forgedhound is customised to include particular enhancements. While other customisations exist, you can select one from some of the common enhancements below: - Alchemical fire spray (recharge 6). As an action, the forgedhound spits alchemical fire in a 15-foot cone. All creatures in the area can make a Dexterity saving throw (DC 13). A creature takes 3d6 points of fire damage on a failed saving throw, or half as much on a successful one. A creature which is damaged by this attack catches fire, and takes 1d4 fire damage at the end of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. - Poison needle (recharge 6). Targets hit by the forgedhound's bite attack must make a Constitution saving throw (DC 13). On a failed saving throw, they take an additional 13 (2d12) poison damage. - Steeltrap jaw. Targets hit by the forgedhound's bite attack are grappled (escape DC 13) and take an extra 2 (1d4) points of piercing damage. A creature that attempts to escape the forgedhound's grapple but fails takes 2 (1d4) points of piercing damage. A creature can use its action to make a Strength check (DC 13), freeing itself or another creature within its reach on a success. The forgedhound can have only one creature grappled in this way. ACTIONS Pounce. The forgedhound can jump 10 feet and make a bite attack. The target must make a Strength check (DC 13) or become prone. Bite. Melee weapon attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4 + 3) piercing damage. Adapted from the earlier version of the Forgedhound, published on 12 September 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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