The Aberrant Tower is a mysterious and terrible place that shifts its location chaotically, drifting through the gaps between realities. It is filled with unknowable monsters and strange sorceries, but legends tell that anyone who can make their way to the top of the tower can command its aberrant magics.
When the tower arrives, all around know about it- the skies turn red and hazy, the trees grow eyes and weep blood, and animals begin to speak in human tongues. Magnets spin on their axes, water drips upwards, and Angels and Devils alike can feel that the world is fundamentally wrong and broken, expressing pain and panic. The Tower itself is hundreds of feet tall, with organic spikes, horns, and colossal, blinking eyes on its surfaces. The creatures within are monstrous aberrations from the plain of Limbo- Slaad, Chaos Beasts, and even wierder things yet. How you can use the Aberrant Tower in your game: - The Player Characters might hear of strange phenomena occurring in an area, and try to reach it, but see the Tower vanish from sight. They might still have to battle some of the creatures which have emerged. - With enough research and consultation, the pattern of the Aberrant Tower's emergence might be able to be predicted, in a rough location. Enterprising PCs might be hired by a sage to test the theory, and hold off the inhabitants of the tower when it emerges within a city. - High-level PCs might even test their own strength inside the Tower, and perhaps even try to master it themselves, little suspecting that the Tower's master is only absorbed within it to power its ongoing transformation. Also posted on Game Masters Stash on 19 July 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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