Leading their people in song, ritual, and battle, Elven Wardancers are imbued with mystical and magical importance. In combat, they move quickly from target to target, operating in a well-drilled team to eliminate key members of whatever opposition they face, and improving the efforts of elves they fight alongside. They become implacable foes, keeping opponents off-balance and protecting their people as elite warriors.
ELVEN WARDANCER Medium humanoid (any elf), usually neutral Armour Class 17 (leather armour) Hit Points 36 (8d8) Speed 50ft. Str 12 (+1); Dex 18 (+4); Con 10 (+0); Int 14 (+2); Wis 13 (+1); Cha 9 (-1) Proficiency bonus +3 Skills Acrobatics +7, Arcana +5, Performance +5 Senses Darkvision 60ft., passive Perception 11 Languages Common, Elven Challenge 5 (1,800 XP) Bladesong. The wardancer and any elf allies who can hear them within a 10ft. radius of the wardancer, gain a +2 bonus on weapon damage rolls. Mobility. When a wardancer makes a melee attack against a creature, the wardancer doesn't provoke opportunity attacks from that creature for the rest of this turn, whether the attack hits or not. Spellcasting. The wardancer is a a 6th-level spellcaster, and their spellcasting ability is Intelligence (spell saving throw DC 13, +5 to hit with spell attacks). The wardancer can cast the following spells: Cantrips: blade ward, message, true strike 1st level (2 slots): feather fall, shield 2nd level (2 slots): cloud of daggers, magic weapon, misty step 3rd level (2 slots): blink, haste ACTIONS Multiattack. The wardancer makes two longblade or longbow attacks. Longblade. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 8 (1d8 + 4) slashing damage. Longbow. Ranged Weapon Attack: +7 to hit, range 150/600ft., one target. Hit: 8 (1d8 + 4) piercing damage. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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