One of humanity's strengths is its ability to empathise with and add personality to almost any creature, even ones that have no personality themselves. This is one such example.
The Golem of Greenbend has walked the streets of the sleepy town for decades, since being made by a long-dead wizard. It has defended the village from bandits, wolves, and a corrupt and overly-zealous tax inspector and his guards. Over time, it has taken damage which the villagers have attempted to repair with bolts and straps of metal. It has also been adorned with flower-chains, long since worn away, and a nice red wool cloak made by the children, "to keep it warm". The golem itself barely notices the adornments, but very occasionally displays behaviour more suited to a person than a construct. It will pat a head with terrifying gentleness as it approaches someone, or merely trail its fingers along a wall as it passes. Perhaps it is learning after all? How you can use the Golem of Greenbend in your game: - A Player Character might be from the town of Greenbend, familiar with its protector and unsure why other golems aren't similarly cared for. - Strangers coming into Greenbend might be alarmed to witness a clay golem walking the streets, on some sort of patrol. The locals reassure them that it will give them no trouble- unless they cause any. The display of rusted staved-in breastplates that they display serve as a warning to any who might stir anything up. - A mage has fascinated by the level of emotional display which the golem displays has moved to town, and has started tinkering with the golem's binding spells. If he manages to sieze control of the Golem, will it be able to resist his commands, or will it be only a slave to its nature again? Also posted on Game Masters Stash on 6 April 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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