A Fractyl is a rare creation of pure Order, so pure that its very presence on the Material Plane causes its logic to decay irreparably. Although they are powerful, even a brief trip to the Material Plane causes permanent 'materialization', let alone exposure to creatures of the Chaotic planes. They are thus used only sparingly and for highly important missions. Modrons particularly find Fractyls to be 'sacred' creatures, possessing purity unlike any other beings. They venerate them in such a manner even when corrupted, making them
In appearance, Fractyls are large, vaguely humanoid shapes of geometric design, their 'skin' constantly shifting inwards as if being folded back upon themselves. They are ideally pure white in colour, and become stained through exposure to other materials or objects. Their fists are their primary weapons. Statistics: A Fractyl is a 12 Hit Die Construct, with the Axiomatic Mind and Disintegration qualities which Modrons possess. They strike blows with their mighty fists, inflicting 4d8 +8 (26) damage per hit. They have Intelligence 3 and Charisma to begin with, and can use Dispel Evil and Good once per round as an action. Although they understand speech, they almost never use it unless they have become degraded. Degradation: A Fractyl which rolls either a 1 or a 20 for any d20 roll experiences signal degradation, as their results are unintendedly effective or ineffective, adding chaotic calculation to the perfect order of the Fractyl's mind. They become Stunned for 1 round, and gain 1 (d10) Hit Die permanently, as well as +1d2 to their Intelligence and Charisma scores. A Fractyl which reaches 16 Hit Dice becomes Neutral, and a Fractyl reaching 20 or more Hit Dice becomes Chaotic. How you can use a Fractyl in your game: - A Fractyl might be summoned by a cleric of Order to smite foes. However, their care for the being under their control may not be high. - Someone summoning or observing a bound Fractyl over time might notice small 'tics' making it slightly smarter and able to adapt, unlike it has been programmed to be. This may cause an observer to wonder if it has become more than it was meant to be. - A rogue Fractyl might go all the way "off the deep end", interacting with humanoids and taking on trappings of mortality. Such a being might even desire worship or service from those around it. Also posted on Game Masters Stash on 20 November 2019. Comments are closed.
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