These powerful golems are made to protect the final resting place of the honored dead. At the core of such a creature is a solid stone sarcophagus, holding the body of its ward. The headstone literally shows the face of such a creature, and when it emerges from the earth, its powerful stone limbs and revealed. Unless the grave is disturbed, they usually stay dormant. However, they may animate if people approach the site. Statistics: A Sepulchreation’s statistics most closely resemble a Stone Golem, however it is affected by some additional spells. Gentle Repose causes the golem to be paralyzed for 1d3 rounds, and Animate Dead causes the golem to fly into a rage for the next 1d6 rounds. How you can use a Sepulchreation in your game: • Establishing the territory of a Sepulchreation early on as the burial place of a famous hero (or perhaps a villain whose grave is to remain undisturbed). It can be placated into quiescence by particular rituals (Gentle Repose) in order to pass it undisturbed. • Having to actually disturb a Sepulchreation’s tomb in order to recover something from the buried person means having to disturb the golem. • The construction of such a creature for a fallen friend or respected ally could be quite a quest- finding the materials and a suitable mage to animate the golem. (Originally posted on Game Masters Stash 12 January 2019) Categories All Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|