These vile horrors are believed to be some sort of atavistic throwback to a long-dead insectile race. Nevertheless, they present a murderous and alien threat, despite being few in number.
These creatures are a little larger than human size, about eight feet tall, but they are hunched and slumped, usually with their wing-claws wrapped around them. When they unfurl and stand up straight, they generally reach a massive size, and terrify their prey. They are usually silent, but emit a strong smell of formic acid, which can be overwhelming when close to them. The underside of their bodies are covered in hundreds of long, sharp claws, and their head features several bulbous eyes and a vicious-looking proboscis. These creatures are secretive and seem to be driving some kind of hidden agenda, but no sage has yet been able to divine their purpose. Hooks:
RETICENTIPEDE Medium aberration, Neutral Evil Armour Class 14 Hit Points 66 (12d8 +12) Speed 30ft., fly 20ft. Str 13 (+1); Dex 10 (+0); Con 12 (+1); Int 14 (+2); Wis 12 (+1); Cha 16 (+3) Proficiency bonus +3 Saving Throws Cha +6 Skills Arcana +5, Stealth +3 Senses Blindsight 40ft., passive Perception 11 Languages No discernable language Challenge 7 (2,900 XP) Innate Spellcasting. The reticentipede casts spells as a 12th-level Sorcerer. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). A reticentipede can innately cast Sorcerer spells with the following spell slots (common spells suggested below), without requiring any material components: Cantrips (at will): Acid splash, chill touch, fire bolt, mage hand, minor illusion, poison spray. 1st level (4 slots): Charm person, ray of sickness, sleep. 2nd level (3 slots): Detect thoughts, web. 3rd level (3 slots): Fear, slow, stinking cloud. 4th level (3 slots): Blight, confusion, greater invisibility. 5th level (2 slots): Cloudkill, hold monster. 6th level (1 slot): Circle of death. Vile Revulsion. If a creature that can see the reticentipede starts its turn within 30 feet of the reticentipede, it must make a Constitution saving throw (DC 12). On a failed saving throw, it gains the poisoned condition for 1 minute, or until it cannot see the reticentipede and is futher away than 30 feet. ACTIONS Grab. Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 3 (1d3 + 1) slashing damage, and the target is grappled (escape DC 12). Proboscis. Melee weapon attack: +4 to hit, reach 5ft., one target who must be grappled by the reticentipede. Hit: 21 (6d6) poison damage, and the target's maximum hit points are reduced by the same amount until the target finishes a long rest. The target must also make a Constitution saving throw (DC 12) or become paralyzed for 1 minute. The target can make a saving throw, with disadvantage, at the end of their turn. On a successful saving throw, the target becomes restrained instead. On their second successful saving throw, the effect is ended. Adapted from the earlier version of the Reticentipede, published on 28 February 2019. Comments are closed.
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