Coenobials (pronounced see-NO-be-al) seem to be the curious holdover of a long-dead undersea race. They appear to have bodies forged of organic porcelain and glass, often finely decorated with brass or gold, and incorporating a hollow torso of glass which contains a coloured orb glowing with dim magical energy. They seem to be constructs of some kind, and yet demonstrate personality, warmth, and empathy. When chipped or broken, they show signs of pain, although they do repair over time. Perhaps most curiously, they lack any distinct culture, and seem to find each other as curious as 'ordinary' folk find them.
They stand almost uniformly 6 and a half feet tall, although some seem to vary slightly. This means that their internal orb is at about eye level for most humans. Their angular, noseless faces have jaws which move and articulate much like humanoid mouths, and they have glassy eyes which blink. They require food and drink for sustenance, although none can say what they do with it, or how it is processed through their torso, although they sleep and excrete waste like other humanoids. If slain, the light in their orb goes out, and their body disintegrates swiftly, quickly leaving only the porcelain and glass elements. Coenobials are often curious about magical objects and studies, perhaps seeking out a way of discovering more about themselves and their own history. All can conjure cheap magical tricks, knowing the Prestidigitation cantrip, but have no further innate magical talent. COENOBIALS AS PLAYER CHARACTERS Your coenobial character has the following traits. Note that some of the traits give you a choice; consider what background your coenobial remembers, if any. Ability Score Increase. Your Constitution score increases by 2, and one other ability score increases by 1. Age. Coenobials do not seem to deteriorate with age, although their memory stretching back any further than a dozen years gets very hazy. As such, you are immune to magical aging effects. Alignment. Most coenobials are curious and inquisitive, seeking to understand the world rather than to influence it strongly. Thus, they tend towards neutrality. However, some make choices which set them on paths of moral discovery, and they can take any alignment that they choose. Size. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier. Size modifier: 2d4 Height: 6 feet 1 inch plus size modifier Weight in pounds: 150 + (6 x your size modifier) Speed. Your base walking speed is 30 feet Unfleshed Resilience. Your non-biological body confers extraordinary resilience, represented by the following benefits: - You count as either a construct or a humanoid, whichever is more beneficial to you at any given time. - You have advantage on saving throws against being poisoned and have resistance to poison damage. - You don't need to breathe, and you are immune to the pressure effects of water depth. - You are immune to disease. Innate Magical Talent. You learn and can cast Prestidigitation. Integrated Protection. Your body has built-in defensive construction, which can be enhanced with armour. - You gain a +1 bonus to your Armour Class. - You can don only armour with which you have proficiency. To don armour, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armour. To doff armour, you must spend 1 hour removing it. You can rest while donning or doffing armour this way. - While you live, your armour cannot be removed from your body against your will. - You have vulnerability to bludgeoning damage from magical weapons. Bludgeoning damage from non-magical sources does not cause any additional damage. - You gain proficiency in one saving throw of your choice. Hazy Background. You gain one skill proficiency and one tool proficiency of your choice. Languages. You can speak, read, and write Common and one other language of your choice. Also posted on Game Masters Stash on 15 September 2021. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|