The creatures known as Trikarii are strange and almost unknowable, their alien mindset and bizarre physiology setting them very much apart from mortal races. Their limbs are long and many-jointed, and they seem to perceive time completely differently from mortals. They say they hail from a crystal palace beyond the Far Realms, on the borders of the Ethereal Plane, and occasionally journey to the Prime for reasons they do not explain.
Statistics: Trikarii are Neutral-aligned outsiders, able to use Haste and Slow on themselves at will, and Time Stop oncer each per long rest. Their motives are unknown and sometimes confusing, sometimes even acting against one another and taking things extremely civilly. In combat, the floating objects behind their shoulders lunge forward to deliver electrical shocks to those who threaten them- as a 1st-level Shocking Grasp if targeted by one appendage, 2nd-level if by two, and 3rd-level if by all three at once. How you can use Trikarii in your games: - Trikarii are ideal 'strange' NPCs or enemies, naming themselves things like Fourth Pair Of Scissors From Left, Romanticized Ideal of Spring, or Slightly Broken Branch. They might be involved in grand schemes to acquire priceless artifacts like That Child's Shoe, The Slightly Discoloured Brick Over There, or the Staff of Vecna, with very little in between. - For a multiplanar campaign, Trikarii might serve a purpose like the Dabus- alien merchants and purveyors of odd wares with strange motives. They might be scheming something up, or they might just be weird. Also posted on Game Masters Stash on 20 August 2020. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|