Red Furies are a part of the armies of the Abyss, great fiendish giants driven to pure rage by constant torment and magical imprisonment within their armour. They are engines of destruction when unleashed upon the battlefield, as risky to their allies as to their foes. They are generally only used when the situation is dire- or when great and painful destruction is desired.
Statistics: Red Furies are Huge fiends with 16 Hit Dice. They are heavily-armoured (AC 22) and may enter a rage for 1 round as a reaction when struck by an attack, gaining resistance to damage from nonmagical bludgeoning, piercing and slashing attacks, and +5 on damage rolls. They use great chains of cold-forged black iron attached to enormous bone weights as flails, granting them a 15-foot reach. As an action, they may make one melee weapon attack on each creature within reach, instead of their normal attacks. How you can use a Red Fury in your games: - Demons sometimes leave details on how to conjure a Red Fury from the Abyss scattered on the Material Plane, as a way of surprising those who might hope to summon a demon and wring its secrets out. Once conjured, they rage endlessly against their imprisonment, often destroying the ground beneath them to disrupt magical circles. - A truly desperate villain might conjure one of these if their fortress is about to fall, to fight off attackers. While it might cause enormous structural damage, it might just be enough to turn the tide of a siege and allow them long enough to flee. - If PCs are witness to a battle in the Abyss (perhaps against the Devils of Hell or the Delowin), they might see the breathtaking brutality of these creatures en masse. While one can be a terrifying force, three or more can utterly devastate any battle-line. Also posted on Game Masters Stash on 2 July 2020. Comments are closed.
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