These vicious creatures are possessed of a fiendish intelligence and nearly unmatched cruelty. A conjoined horn forming a ring at the base of their skull tops a long, eel-like neck, and their mouths are crammed full of needle-like teeth which tear and shred at their prey. Their skin is fish-pale, and lit by their multiple brightly-glowing eyes. No-one is sure where these creatures came from, and posit that perhaps some enormously cruel mage or race of devils bred or created them. Although they superficially resemble dragons, true dragons reject any connection to them, and consider them some kind of horrific perversion of nature.
Vertex Wyrm Huge aberration, neutral evil Armour Class 19 (natural armour) Hit Points 189 (18d12 + 72) Speed 40ft., fly 60ft. Str 19 (+4); Dex 17 (+3); Con 18 (+4); Int 17 (+3); Wis 14 (+2); Cha 19 (+4) Saving Throws Dex +8, Cha +9 Skills Arcana +8, Perception +7, Stealth +8 Damage Resistances Psychic Senses Blindsight 20ft., darkvision 120ft., passive Perception 17 Languages Common Challenge 14 (11,500 XP) Alien Mind. Whenever an attack would cause the vertex wyrm to take psychic damage, the attacker takes one-half the damage that the vertex wyrm does. Innate Spellcasting. The vertex wyrm's innate spellcasting ability is Charisma (spell save DC 17, +9 spell attack modifier). It can innately cast the following spells, requiring no components: At will: charm person, message, sleep, suggestion, vicious mockery. 1/day each: compulsion, dream, modify memory, sending. Actions Multiattack. The vertex wyrm makes two claw attacks and one bite attack. Claw. Melee weapon attack: +9 to hit, reach 5ft., one target. Hit: 11 (2d6+4) slashing damage. Bite. Melee weapon attack: +9 to hit, reach 10ft., one target. Hit: 15 (3d6+4) piercing damage. Mind Blast (Recharge 5-6). With a silent scream, the vertex wyrm magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 17 Intelligence saving throw or take 40 (8d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns with advantage, ending the effect on itself with a success. Also posted on Game Masters Stash on 23 March 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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