Wraiths are malice incarnate, concentrated into an incorporeal form that seeks to quench all life. A ragewraith differs in that it seeks to momentarily soothe its own all-encompassing fury by forcing others into hateful and vile acts.
Statistics: A Ragewraith's statistics are identical to a normal wraith, however their Life Drain attack inflicts only 10 (2d6+3) necrotic damage, and does not inflict maximum hit point damage. They gain the Possession ability, as below: Possession. The Ragewraith targets one humanoid within 5 feet. The target musts succeed on a DC 14 Charisma saving throw agains this magic, or become possessed by the ragewraith. Once a target has become possessed, the ragewraith can use Dominate Person on the possessed target at will, forcing them into a violent rage and enacting awful acts on others. If forced to do something against their will, the target can attempt a further Charisma saving throw to instead take 10 necrotic damage and become stunned for 1 round. A possessed target who succeeds on three such saving throws in succession forces the ragewraith out, and cannot be targeted by Possession for 24 hours. How you can use a Ragewraith in your game: - A ragewraith can make for a challenging and different alternative for an evil spirit, putting your players at odds with one another. - A ragewraith might flit from target to target within a city, causing a string of similar murders that seemingly have been committed by the same person, leaving the stricken murderer to face the consequences. Player Characters who have some experience with the undead might be able to track down the wraith and prevent any further murders. - A possessed target who is killed following their own possession might even be angry enough to become a ragewraith themselves, starting the cycle over. Also posted on Game Masters Stash on 1 October 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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