No-one knows from where this stomach-turning creation hails, only that it seems to have no weaknesses or motivation, and rampages uncontrollably, bringing horrifying death and destruction. Sages theorize that perhaps some kind of anarchist cult unleashed it upon the world, or that some protean demon influenced its creation.
The Ficklewolf is a constantly-changing beast, perhaps twelve feet in height on average. Its form is shifting almost without cease, its body growing claws and tentacles, and splitting and reforming. No accurate description can really be made of the monster, and it has been known to even flow through small openings, its body turning into some sort of liquid-esque form. The body is still made up of bones and muscles, however, and the gruesome noise of its change is unforgettable. Hooks:
FICKLEWOLF Huge aberration (shapechanger), chaotic evil Armour Class 15 Hit Points 200 (16d12 + 80) Speed 40ft. Str 21 (+5); Dex 13 (+1); Con 20 (+5); Int 7 (-2); Wis 14 (+2); Cha 3 (-4) Proficiency bonus +5 Skills Perception +7, Survival +7 Damage Resistances Bludgeoning, piercing, and slashing damage Damage Immunities Psychic Condition Immunities Exhaustion, paralyzed, prone, stunned Senses Darkvision 60ft., tremorsense 10ft., passive Perception 17 Languages None Challenge 16 (15,000 XP) Beast of Destruction. The ficklewolf deals double damage to objects or buildings, and ignores difficult terrain. Magic Resistance. The ficklewolf has advantage on saving throws against spells and other magical effects, and has resistance to damage from spells and other magical effects. Shapechanger. The ficklewolf shifts its form at the start of each of its turns if its hit points are above 0, regaining 20 hit points. Its statistics are the same in each form. The ficklewolf can move through a space as narrow as 1 inch wide without squeezing. ACTIONS Multiattack. The ficklewolf makes four melee attacks, two of which must be bites. Bite. Melee weapon attack: +10 melee, reach 5ft., one target. Hit: 26 (4d10 + 5) piercing damage. Claw. Melee weapon attack: +10 melee, reach 10ft., one target. Hit: 16 (2d10 + 5) slashing damage. Tentacle. Melee weapon attack: +6 melee, reach 15ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage, and the target is grappled (escape DC 16). Adapted from the earlier version of the Ficklewolf, published on 16 October 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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