Hellsoldiers are expendable doomed souls, hammered into iron armour and forced to fight for the forces of evil. Many serve the Ten Thousand Kings of Hell directly, often in regiments of a thousand or more at a time. They are vile, venal, and foolish, damned for their choices in life and punished in the afterlife with decades of violent service. They are used in quantity, although their quality is often infuriating to their masters.
HELLSOLDIER Medium undead, Lawful Evil Armour Class 20 (plate armour and shield) Hit Points 26 (4d8+8) Speed 20ft. Str 15 (+2); Dex 10 (+0); Con 14 (+2); Int 8 (-1); Wis 7 (-2); Cha 9 (-1) Skills Athletics +4 Damage Resistances fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons Damage immunities Poison Condition immunities Exhaustion, poisoned Senses darkvision 60ft., passive Perception 8 Languages Infernal Challenge 3 (700 XP) Undead Nature. A hellsoldier doesn't require air, food, drink, or sleep, although if they gain an opportunity, they gladly eat the flesh of living or freshly dead creatures. Actions Multiattack. The hellsoldier makes two hellsword attacks. Hellsword. Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 7 (1d10+2) slashing damage and 3 (1d6) necrotic damage. The target must make a DC 12 Constitution saving throw or take disadvantage on their attack rolls until the start of the hellsoldier's next turn. Innate Spellcasting. The hellsoldier's spellcasting ability is Charisma (spell save DC 11). The hellsoldier can innately cast the following spell, requiring no material components. Command (Recharge 5-6). Also posted on Game Masters Stash on 28 January 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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