Those possessed by fiendish influence can be empowered by the energies they contain, given gifts of magical defenses and weaponry. These creatures, no longer truly human or fiend, can perform astounding deeds which defy their mortal frames. They can also conjure blades formed of flaming abyssal matter, no less sharp for their origin.
POSSESSED SERVANT Medium-size fiend (any humanoid), any evil Armour Class 15 (natural armour) Hit Points 77 (9d8+36) Speed 40ft. Str 18 (+4); Dex 18 (+4); Con 18 (+4); Int 16 (+3); Wis 14 (+2); Cha 18 (+4) Saving Throws Con +7, Cha +7 Skills Acrobatics +7, Athletics +7, Deception +7, Intimidation +7 Damage Resistances Fire, poison, radiant Condition Immunities Frightened Senses darkvision 60ft., passive Perception 12 Languages Abyssal or Infernal, Common, telepathy within 10ft. Challenge 4 (1,100 XP) Actions Multiattack. The possessed servant can make two hellsword attacks or two eldritch blast attacks, or one of each. Hellsword. Melee weapon attack: +7 to hit, reach 5ft., one target. Hit: 9 (1d8+5) slashing damage and 4 (1d8) fire damage. Eldritch Blast. Ranged weapon attack: +7 to hit, range 30/120ft., one target. Hit: 9 (1d10+4) force damage. Reactions Hellish Rebuke (Recharge 6). When the possessed servant is damaged by an attack, they can use their reaction to cast Hellish rebuke (Dexterity saving throw DC 15, damage 2d10 fire). Also posted on Game Masters Stash on 1 April 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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