Often confused with Imps, these minuscule fiends have a particular purpose- that of the gradual corruption and downfall of mortals. While they possess little power themselves, they offer hints at greater power as rewards or in exchange for particular acts. Many take on a somewhat-humanoid guise with magic, either clothing themselves in harmless formal garb, or even appearing as some kind of miniature semblance of their target. Their true form seems to be either a bipedal or quadrupedal lizardlike fiend with a bizarrely-articulate face and eyes.
Advocate Devils can appear when someone uses the Find familiar spell, offering their service instead of the usual spirit taking the form of an animal. If their service is declined, they politely accept and leave. However, if their services are accepted, they request to seal the deal with a drop of the caster's blood, which they greedily drink down. If accepted, the advocate remains until dismissed, completing any services to which they are sworn before leaving. ADVOCATE DEVIL Tiny fiend (devil), lawful evil Armour Class 14 Hit Points 7 (2d4 + 2) Speed 20ft. Str 6 (-2); Dex 18 (+4); Con 12 (+1); Int 17 (+3); Wis 14 (+2); Cha 16 (+3) Skills Deception +7, History +7, Insight +4, Persuasion +5 Damage Resistances Bludgeoning, piercing, and slashing damage from nonmagical weapons Damage Immunities Fire, poison Senses darkvision 60ft., passive Perception 12 Languages Infernal, Common Challenge 1/2 (100 XP) Advocacy. As an action, an advocate can cast Guidance or Resistance. As a ritual, the advocate can cast Augury or Contact other plane to request assistance from a powerful fiend. These services are provided at a cost, and often the advocate requests that their 'client' commit some kind of minor evil act in exchange. Change Appearance. As an action, an advocate can change their appearance, including their skin colour, clothing (if any), and body shape, although they remain a tiny creature and their statistics are unchanged. Devil's Sight. Magical darkness doesn't impede the advocate's darkvision. Fiendish Knowledge. An advocate doubles its proficiency bonus on Deception and History checks. ACTIONS Bite. Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 1 (1d4 - 2) piercing damage. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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