These towering necromantic constructs are made by Elven necromancers using secretive rituals. The exact process for crafting them is taxing and mysterious, but the results are clearly effective, and they make deadly warriors to defend their people.
Known as Wraith Warriors to most other races, or Fe'assari (Spirit dwelling within bone) to elven folk, these undead are grown painstakingly from the subject's own bone, and inhabited by their own spirit, willingly. It is a vital component of this school of Elven necromancy that the spirit is willing and involved in the process, which avoids the use of negative energy in its application. It is said that this magic originated with the Sea Elves during their war with the Krakens, many thousands of years ago. The giant bone constructs are generally ten to twelve feet tall, though even more monstrously-sized versions are known to exist. They often wield gigantic magical axes or swords, with a defensive shield built into their left arm. They are smooth and porous to the touch, and slightly warm, like humanoid bone which has been polished and left in the sun. Occasionally, they have a faint scent about them, as if of deep woods or salt air. Their 'head' is a curious-shaped elongated dome with no features. Sections of their body are decorated with large gems which sparkle slightly from within. Fe'assari have no way to verbally communicate. Telepathy reveals them to have a strong emotional bond to the skills they knew in life, although their core personality seems hollow and far-away. They do, however, recall fine skills in battle and often some craft or performance skill which they once knew. Statistics: Large Undead (Deathless) Hit Dice: 12d12 (average 78 hit points) Initiative: +6 Speed: 30ft. Armour Class: 23 (-1 size, +2 Dex, +8 natural, +4 deflection) Base Attack/Grapple: +6/+22 Attack: Ghost axe +14/+9 melee (2d8+10 magic slashing, x3 critical) or 2 slams +12 melee (1d8+6 magic bludgeoning) Space/Reach: 10ft./10ft. Special Attacks: None Special Qualities: Deathless qualities, Damage Reduction 10/magic and bludgeoning, darkvision 60ft. Saves: Fort +4, Reflex +6, Will +8 Abilities: Str 18, Dex 15, Con -, Int 13, Wis 11, Cha 3 Skills: Concentration +11, Knowledge (any two) +16, Listen +15, Perform (any one) +11 Feats: Greater Weapon Focus (ghost axe), Improved Initiative, Weapon Focus (ghost axe), Weapon Specialization (ghost axe) Environment: any land or aquatic Organization: Solitary, or Ward (2-5) Challenge Rating: 6 Treasure: 1 personal trinket (Their ghost axe loses its +2 enchantment if they are destroyed, and becomes a masterwork Large battleaxe) Alignment: Any non-evil Advancement: 13-20 HD (Large); 21-25 HD (Huge) Level Adjustment: - Crafting such a body takes a process of 6-12 months and an expenditure of 3,000 gold pieces' worth of components. The creator must know the spell animate willing dead. The target of this spell must be willing, and know that through becoming one of these deathless constructs, they will never reach the Halls of the dead, for if they are destroyed, their soul fades into nothingness forever. Those who are dying or mortally wounded will often choose such a path to guard their loved ones into eternity. How you can use Fe'assari in your game:
(Concept stolen from the Warhammer 40,000 universe's Eldar Wraithblades) Also posted on Game Masters Stash on 19 March 2019. Comments are closed.
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