Those who are slain violently sometime return as short-unlived spirits, burning with rage against their slayers. They lash out angrily against anyone nearby, but focus on anyone who committed violence against them.
Finality is a fate for those with strong wills and a burning anger, often people who have a quest or other cause they are serving. However, as they turn to undeath, they are unable to be raised without all but the most powerful resurection magics, often rendring their quest or cause hopeless. Finalities are vicious and rageful spirits, exaggerating all of the original person's most hapeless and angry traits into a sprit with a will strong enough to affect the material world. How you can use a Finality in your game: - A Player Character who is murdered or slain during a game might choose to return as a Finality (with your approval) in order to take revenge on their slayer. - A villain who is defeated in the middle of their Dastardly Plan might return as a Finality, surprising those who think they have emerged victorious. - A finality sustaining itself on murdering bystanders might devastate a marketplace or other crowded area. Player Characters who happen to be the "person on the spot" dealing with a vicious and murderous spirit might find themselves out of their depth and under threat. Statistics: Medium Undead (Incorporeal) Hit Dice: 6d12 (average 39 hit points) Initiative: +3 Speed: Fly 40ft. (perfect) Armour Class: 15 (+3 Dex, +2 deflection), touch 5, flat-footed 13 Base Attack/Grapple: +3/- Attack/Full Attack: Incorporeal touch +7 melee (2d6 negative energy and vengeance, see below) Fighting Space/Reach: 5ft./5ft. Special Attacks: Vengeance Special Qualities: Burn-out, darkvision 60ft., incorporeal traits, +4 turn resistance, undead traits Saves: Fort +2, Ref +5, Will +3 Abilities: Str -, Dex 17, Con -, Int 6, Wis 6, Cha 8 Skills: Intimidate +12, Listen +3, Spot +4 Feats: Ability focus (vengeance), Blind-fight, Weapon Focus (incorporeal touch) Environment: Any land and underground Organization: Solitary Challenge Rating: 5 Treasure: Standard Alignment: Always evil (any) Advancement: 7-18 HD (Medium) Level Adjustment: N/A Vengeance (Su): A Finality's touch is nearly fatal to any creature which harmed it, immediately prior to its death. A creature which damaged the Finality before their death must make a Fortitude save on being hit (DC 13) or take an additional 2d6 damage. Burn-Out: A Finality loses 1 Hit Die per minute. If it slays a creature, it gains 1 Hit Die permanently, but these can also be lost due to burn-out. Also posted on Game Masters Stash on 7 April 2019. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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