These angels, wrapped in resplendent gold and empowered with the vengeful voice of a deity themselves, are dispatched only on missions of the direst import. When roused to anger, they often resemble a cloud forged of pure light and golden blades, and when they return to the Heavens, they spend their times chained in meditative silence. It is said that only a trio of these angels were ever built, and shared between the deities of the pantheon. Although they are forged of celestial essence and mighty warriors, these archons are brutally single-minded in their pursuit of their goal. Some have even been known to be tricked into performing deeds of great destruction by silver-tongued devils looking to spare themselves.
INTERVENTION ARCHON Large celestial, lawful neutral Armour Class 22 (natural armour) Hit Points 250 (20d10 + 140) Speed 40ft., fly 120ft. Str 25 (+7); Dex 22 (+6); Con 25 (+7); Int 14 (+2); Wis 20 (+5); Cha 20 (+5) Saving Throws Con +13, Wis +11, Cha +11 Skills Athletics +13, Intimidation +17 Proficiency Bonus +6 Damage Resistances bludgeoning, piercing, and slashing Damage Immunities radiant Condition Immunities Charmed, exhaustion, frightened Senses Truesight 120ft., passive Perception 15 Languages all, telepathy 120ft. Challenge 17 (18,000 XP) Angelic Righteousness. The intervention archon's weapon attacks are magical. When the intervention archon hits with a weapon attack, it deals an additional 3d8 radiant damage and 2d8 slashing damage (included in the attack). Blade Form. As an action, the intervention archon can transform itself into a cloud of magical blades from 5 to 20 feet in radius. The cloud provides three-quarters cover for any attack passing through it, and the cloud itself is difficult terrain, although it maintains the intervention archon's statistics. When a creature enters the cloud for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw (DC 20). On a failed save, the creature takes 6d10 slashing damage and 3d10 radiant damage. On a successful save, the creature takes half as much damage. The intervention archon can maintain this form for as long as it wishes, and can transform back as an action. Each time it transforms in this way, the intervention archon heals 20 hit points and is freed from any curse, disease, poison, blindness, or deafness, as well as from being grappled or restrained. Innate Spellcasting. The intervention archon's spellcasting ability is Charisma (spell save DC 19). The intervention archon can innately cast the following spells, requiring no material components: At will: Detect evil and good, divine word. 1/day each: Mass suggestion, power word heal, power word kill, power word stun. Magic Resistance. The intervention archon has advantage on saving throws against spells and other magical effects. ACTIONS Multiattack. The intervention archon makes two greatsword attacks and one wing buffet attack. Greatsword. Melee weapon attack: +13 to hit, reach 5ft., one target. Hit: 25 (4d8 + 7) slashing damage plus 13 (3d8) radiant damage. Wing Buffet. Melee weapon attack: +12 to hit, reach 10ft., one target. Hit: 19 (3d8 + 6) slashing damage plus 13 (3d8) radiant damage, and if the target is Large or smaller, it is pushed 10 feet in a direction of the intervention angel's choosing. Also posted on Game Masters Stash on 7 December 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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