These murderous beings are shaped of raw clay and shining brass, given life and ferocious fury by the will of Deities who have been enraged through theft or other desecration of their sacred places.
Harrower Eidolons, as they are titled, are incredibly dangerous and single-minded constructs. When seen, they wreak bloody vengeance on their targets, and any beings between them and their targets. They are rarely unleashed, but send a clear message never to threaten the Gods or their property. They do have one vulnerability, which is that those who perform acts of religious prostration (or other rites of prayer) to the Eidolon's maker deity are spared the Eidolon's fury. A target who remains in this pose is ignored as a target, and it passes them without harm. If that person is the Eidolon's designated victim, it holds watch over them and summons divine aid to render a more nuanced judgement. How you can use Harrower Eidolons in your game: - An old friend of the player characters might come pelting in the door unexpectedly, begging for help and exclaiming that something's coming, and it's slaughtering everything. In this instance, you can use the Harrower Eidolon as a Terminator-like unstoppable force, able to be avoided or trapped for a time, but nearly invulnerable. finding out what it is, why it's after their friend, or how to avoid its judgement, will be difficult. - Your Player Characters might be required to steal an artefact from an evil temple, and although their mission may be successful, the deity's vengeance will be loosed upon them, hunting them wherever they go. If the PCs' allies try to defend them, they will likely be slaughtered wholesale. - It is said that in a secret vault beneath the Creator's High Temple, there were three of these left dormant. Someone willing to brave the haunted ruins of that ruined edifice might be able to control them, and loose them as assassins upon their enemies. Statistics: Large Construct (Extraplanar, Lawful) Hit Dice: 16d10 + 30 (118 hit points) Initiative: +8 Speed: 40ft. Armour Class: 29 (-1 Dex, +4 Dex, +16 natural), touch 13, flat-footed 25 Base Attack/Grapple: +12/+26 Attack/Full Attack: Two arm blades +19/+14 melee each (2d8+6, 19-20/x3) Fighting Space/Reach: 10ft./10ft. Special Attacks: Nil Special Qualities: Construct traits, damage reduction 10/good, darkvision 60ft., fast healing 5, religious observance, spell resistance 24, summon higher power Saves: Fort +5, Reflex +9, Will +7 Abilities: Str 22, Dex 19, Con -, Int 2, Wis 14, Cha - Skills: None Feats: Improved Critical (arm blades) Improved Initiative, Run, Weapon focus (arm blades) Environment: Any Organization: Solitary Challenge Rating: 11 Treasure: None Alignment: Lawful Neutral Advancement: 17-20 HD (Large); 21-32 HD (Huge) Level Adjustment: - Religious Observance: A Harrower Eidolon will ignore a target who is committing a religious observance towards their deity, as if the Eidolon had failed a Will save against a target with a Sanctuary spell. This ends immediately if the target ceases this observance. Summon Higher Power (Sp): A Harrower Eidolon may summon a powerful celestial, usually an Astral Deva, but occasionally a more powerful creature like a Planetar or Solar, if a decision requires more nuanced decision-making than the Harrower Eidolon is capable of. Eidolons who serve evil deities summon appropriately wise fiends instead. Also posted on Game Masters Stash on 16 April 2019.
krys
17/4/2019 09:27:30 am
Damn nasty deterrent to those who would desecrate deitie's holy sites. Great creation that I've shared with the pathfinder rpg and pathfinder GM fb pages. Nice work indeed!
Luke
17/4/2019 09:45:47 am
Thanks for sharing Krys! Comments are closed.
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