Most nations have their own legends regarding the guardians that will protect them. In some cases, these are fey creatures or ancestor spirits which look after families individually. In some cases, their legendary heroes will return from death to safeguard their legacy. And in some cases, a nation chooses to forge its own legacy, and to create their own defender. This is such a case.
A guardian paragon takes several lifetimes, and millions of hours of labor, to build, and enormous amounts of ritual magic, lasting weeks. The result rarely disappoints in battle. Functioning as both a morale booster and a might physical guardian, this construct is a literal mountain, carved into shape and imbued with the righteous might of a nation. Awakening one from its slumber is no easy task (an epic tale worth playing through), and its wrath is terrible to behold, scattering armies in its inexorable wake. A battle involving only one of these creatures literally reshapes the landscape forever. A battle involving several (especially against one another) is no less than apocalyptic. However, the construct has no mercy or care for those beneath its feet, and is as likely to trample allied troops as foes. It moves reluctantly, and sinks into quiescence only when those controlling it have ceased giving commands. The only hope against one is to reach their hollow skull and defeat the mages holding tenuous control of the construct. GUARDIAN PARAGON Colossal construct, unaligned Armour Class 25 (natural armour) Hit Points 820 (40d20 + 400) Speed 20ft. Str 30 (+10); Dex 5 (-3); Con 30 (+10); Int 3 (-4); Wis 3 (-4); Cha 25 (+7) Proficiency bonus +7 Saving Throws Str +17, Dex +4, Con +17, Int +3, Wis +3 Damage Immunities Necrotic, poison, psychic; Bludgeoning, piercing, and slashing damage form any creature smaller than Gargantuan Condition Immunities Charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, unconscious Senses Darkvision 4 miles, passive Perception 6 Challenge 21 (33,000 XP) Immutable Form. The guardian paragon is immune to any spell or effect that would alter its form. Legendary Resistance (3/day). If the guardian paragon fails a saving throw, it can choose to succeed instead. Titanic size. The guardian paragon is immune to attacks and the effects of attacks from any creature smaller than Gargantuan size. It has damage resistance against any attacks or effects from Gargantuan sized creatures. A guardian paragon's attacks are magical, and deal double damage to any building, object, or creature smaller than Gargantuan size. ACTIONS Multiattack. The guardian paragon makes two stomp attacks or two slam attacks. Slam. Melee weapon attack: +17 to hit, reach 500 ft., one target. Hit: 115 (10d20 + 10) bludgeoning damage. Stomp. Melee weapon attack: +17 to hit, reach 100ft., up to 100 targets. Hit: 37 (5d10 + 10) bludgeoning damage. REGIONAL EFFECTS Immense Size. When a guardian paragon moves, any creature smaller than Gargantuan which is touching the ground within 100 feet must succeed on a DC 22 Strength saving throw. On a failed saving throw, they become prone. Inspirational Visage. Those creatures loyal to the same allegiance as the guardian paragon feel their hearts magically stirred to action and bravery. While the guardian paragon can be seen, affected creatures are immune to being charmed or frightened, and have advantage on attack rolls. Terrifying Visage. Any creature hostile to the guardian paragon that can see it at the start of their turn must succeed on a DC 22 Wisdom saving throw. On a failed saving throw, the creature becomes frightened, and must use their action to hide or move away from the guardian paragon. An affected creature can make a saving throw if they can no longer see the guardian paragon (the horizon is usually about 3 miles away, for reference, and a guardian paragon can often be seen up to 10 miles away). Adapted from the earlier version of the Guardian Paragon, published on 11 July 2018. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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