These destructive beasts hail from the Abyss, where the destruction they wreak is unpredictable, constant, and ever-present. When summoned to the Material Plane through a Demongate, they cause tremendous damage, sometimes destroying cities. All sensible forces agree that these monsters are a blight that must be stopped. They gout flame from within when struck.
The smallest of these beasts measure about fifty feet long, while the stories of raving maniacs tall of some nearly a mile long in the Deep Abyss, unthinkably vast and forging landscape in their wake. RAVENOUS HELLION Gargantuan fiend (demon), chaotic evil Armour Class 19 (natural armour) Hit Points 270 (20d20 + 60) Speed 40ft., burrow 20ft. Str 27 (+8); Dex 9 (-1); Con 17 (+3); Int 1 (-5); Wis 7 (-2); Cha 5 (-3) Proficiency bonus +6 Saving Throws Con +9, Int -2, Wis +1, Cha +0 Damage Resistances acid, cold; bludgeoning, piercing, and slashing damage from nonmagical weapons Damage Immunities fire Condition Immunities blinded Senses blindsight 40ft., tremorsense 120ft., passive Perception 8 Languages - Challenge 17 (18,000 XP) Abyssal Tunneller. The ravenous hellion can burrow through solid rock or magma at half its burrow speed, and leaves a 15-foot diameter tunnel in its wake. Devourer. At the start of its turn, the hellion attempts to devour any creature it has grappled. The ravenous hellion can make a free bite attack against the creature, and if it hits, the creature is swallowed and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the ravenous hellion, and it takes 21 (6d6) fire damage and 21 (6d6) bludgeoning damage at the start of each of the ravenous hellion's turns. If the ravenous hellion takes 40 or more damage on a single turn from a creature inside it, the ravenous hellion must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the ravenous hellion. If the ravenous hellion dies, a swallowed creature is no longer restrained by it, and can escape from the corpse using 30 feet of movement, exiting prone. Internal Flames. A creature that strikes the ravenous hellion with a melee weapon attack must make a Dexterity saving throw (DC 13) or take 14 (4d6) fire damage. A creature that successfully saves takes half damage. Siege Monster. A ravenous hellion deals double damage to objects and structures. ACTIONS Bite. Melee Weapon Attack: +14 to hit, reach 20ft., up to three targets who must be within 5 feet of each other. Hit: 34 (4d12 + 8) piercing damage and 14 (3d6) fire damage, and the target is grappled (escape DC 22). Thrash. Melee Weapon Attack: +9 to hit, reach 10ft., up to three targets within reach. Hit: 24 (6d6 + 3) bludgeoning damage and 14 (4d6) fire damage), and the target must make a Strength saving throw (DC 22) or be knocked prone. Updated from the earlier version of the Ravenous Hellion, originally published on 9 August 2019. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|