The back alleys of the Free Cities are not just dangerous, they're downright lethal. If the pickpockets of the markets haven't ruined your life, the cutthroats will end it. The criminal gangs often employ a pair or more of these cutthroats to safeguard their business, and if their business is threatened, they have no remorse.
Back-alley Cutthroat Medium humanoid (any race), Neutral Evil Armour Class 13 (leather armour) Hit Points 32 (6d8+6) Speed 30ft. Str 12 (+1); Dex 14 (+2); Con 13 (+1); Int 9 (-1); Wis 11 (+0); Cha 8 (-1) Skills Intimidate +1, Stealth +5 Senses passive Perception 11 Languages Common, foul language Challenge 2 Sneak Attack. Once per turn, when a back-alley cutthroat deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the back-alley cutthroat that isn't incapacitated and the back-alley cutthroat doesn't have disadvantage on the attack roll. Actions Multiattack. The back-alley cutthroat makes two melee attacks against the same target. Dagger. Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 3 (1d4+1) slashing damage. Also posted on Game Masters Stash on 24 July 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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