These horrible creations were built to suppress populations and terrify the survivors. Wrought of iron and dark magic, they roam the land and abduct its people, imprisoning them until they die of starvation and exposure, and then reanimating them as zombies.
Statistics: Terror constructs are 24-HD Gargantuan contructs, and are immune to most magic, like a true golem. They capture any Medium or Large-size people they can grapple, and imprison them within their body, where they become held. They can hold up to 100 inhabitants in filthy and painful conditions. The constructs ignore 10 damage from anything but magical holy weapons, and each of its 'inhabitants' take 1 damage each time the construct is damaged. When an inhabitant reaches 0 hit points, they are reanimated as a Zombie (no saving throw). If the construct is destroyed, all of its inhabitants are released instantly, including any zombies (Most will contains at least 3d6 Medium humanoid zombies, if you don't want to keep track). The constructs take a -20 penalty on Moving Silently, as the anguished cries of those inside, and the tortured squealing of iron, make it all but impossible to move quietly at all. How you can use Terror Constructs in your game: - A trio of these constructs once brought an entire city to its knees, and their unmaking was one of the terms of surrender. No-one has seen them since, but they may have been only sealed away. The people of the land tell tales of horrifying cries coming from inside a mountain, which may be a clue. - A warlord has discovered a map allegedly leading to the location of one of these devices. One of the warlord's own men is so incensed that he seeks out his employer's enemies to give them what information he has- even he has limits, and he knows people in the region where it will be unleashed. - The necromancer who first built these constructs has finally been captured, and brought to justice. In public court, he offers the secrets of their making to any who would free him. Your Player Characters may end up part of the elite squad who need to protect him until his trial, fighting off other necromancers, assassins, and even bands of marauders who would win the secrets. Also posted on Game Masters Stash on 25 May 2019. Comments are closed.
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